label and document battle windows
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@@ -1511,7 +1511,7 @@ static void OpponentHandlePrintString(void)
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gBattle_BG0_Y = 0;
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stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
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BufferStringBattle(*stringId);
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BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
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BattlePutTextOnWindow(gDisplayedStringBattle, 0);
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
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sub_81A57E4(gActiveBattler, *stringId);
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}
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