label and document battle windows

This commit is contained in:
DizzyEggg
2018-06-17 16:48:58 +02:00
parent f807eb1f2d
commit caa36b530a
55 changed files with 1361 additions and 845 deletions
+3 -3
View File
@@ -1179,7 +1179,7 @@ static void WallyHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
@@ -1206,14 +1206,14 @@ static void WallyHandleChooseAction(void)
s32 i;
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattleHandleAddTextPrinter(gText_BattleMenu, 2);
BattlePutTextOnWindow(gText_BattleMenu, 2);
for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillWallyDo);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
BattlePutTextOnWindow(gDisplayedStringBattle, 1);
}
static void WallyHandleUnknownYesNoBox(void)