get rid of unnecessary externs
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@@ -2,6 +2,7 @@
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#include "battle_ai_script_commands.h"
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#include "pokemon.h"
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#include "battle.h"
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#include "battle_setup.h"
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#include "constants/species.h"
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#include "constants/abilities.h"
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#include "random.h"
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@@ -44,26 +45,7 @@ in order to read the next command correctly. refer to battle_ai_scripts.s for th
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AI scripts.
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*/
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extern u32 gBattleTypeFlags;
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extern u8 gActiveBattler;
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extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
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extern u16 gCurrentMove;
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extern u8 gBattlerTarget;
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extern u8 gAbsentBattlerFlags;
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extern u16 gLastMoves[MAX_BATTLERS_COUNT];
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extern u16 gTrainerBattleOpponent_A;
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extern u16 gTrainerBattleOpponent_B;
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extern u32 gStatuses3[MAX_BATTLERS_COUNT];
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extern u16 gSideStatuses[2];
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern u16 gDynamicBasePower;
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extern u8 gMoveResultFlags;
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extern s32 gBattleMoveDamage;
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extern u8 gCritMultiplier;
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extern u16 gBattleWeather;
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extern const struct BattleMove gBattleMoves[];
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extern const struct BaseStats gBaseStats[];
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extern const u8 * const gBattleAI_ScriptsTable[];
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extern u32 GetAiScriptsInRecordedBattle();
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