get rid of unnecessary externs
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@@ -25,8 +25,6 @@
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#define ANIM_SPRITE_INDEX_COUNT 8
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extern u8 gBattlerAttacker;
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extern u8 gBattlerTarget;
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extern u16 gBattle_WIN0H;
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extern u16 gBattle_WIN0V;
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extern u16 gBattle_WIN1H;
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@@ -35,12 +33,9 @@ extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern u8 gDecompressionBuffer[];
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extern const u16 gUnknown_082C8D64[];
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extern const u8 * const gBattleAnims_Moves[];
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