get rid of unnecessary externs
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@@ -22,35 +22,13 @@
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#include "reshow_battle_screen.h"
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#include "pokeball.h"
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#include "data2.h"
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#include "battle_setup.h"
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#include "item_use.h"
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extern u32 gBattleControllerExecFlags;
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extern u8 gActiveBattler;
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gBattlersCount;
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extern bool8 gDoingBattleAnim;
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extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
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extern void (*gPreBattleCallback1)(void);
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
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extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
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extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
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extern struct SpriteTemplate gUnknown_0202499C;
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extern u16 gSpecialVar_ItemId;
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extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gBattleOutcome;
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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extern u8 gBattlerInMenuId;
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extern u16 gUnknown_020243FC;
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extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
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extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
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extern u16 gPartnerTrainerId;
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extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
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extern u8 gBattlerTarget;
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extern u8 gAbsentBattlerFlags;
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extern u8 gUnknown_020244B4[];
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extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
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extern struct UnusedControllerStruct gUnknown_02022D0C;
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extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
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@@ -60,6 +38,7 @@ extern const struct BattleMove gBattleMoves[];
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extern void sub_81358F4(void);
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extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
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extern void sub_806A068(u16, u8);
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extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
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// this file's functions
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static void PlayerPartnerHandleGetMonData(void);
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