get rid of unnecessary externs

This commit is contained in:
DizzyEggg
2018-02-08 00:00:25 +01:00
parent 1a32010f13
commit caf9af321d
32 changed files with 44 additions and 424 deletions

View File

@@ -22,35 +22,13 @@
#include "reshow_battle_screen.h"
#include "pokeball.h"
#include "data2.h"
#include "battle_setup.h"
#include "item_use.h"
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern u16 gSpecialVar_ItemId;
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u8 gBattlerInMenuId;
extern u16 gUnknown_020243FC;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
extern u8 gBattlerTarget;
extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
@@ -60,6 +38,7 @@ extern const struct BattleMove gBattleMoves[];
extern void sub_81358F4(void);
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
// this file's functions
static void PlayerPartnerHandleGetMonData(void);