get rid of unnecessary externs
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@@ -48,13 +48,11 @@ extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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extern u8 gBattleTerrain;
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extern struct SpriteTemplate gUnknown_0202499C;
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extern bool8 gAffineAnimsDisabled;
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extern u16 gMoveToLearn;
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extern const u8 gSpeciesNames[][11];
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extern u8 gBattleCommunication[];
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#define sEvoCursorPos gBattleCommunication[1] // when learning a new move
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#define sEvoGraphicsTaskID gBattleCommunication[2]
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@@ -113,7 +111,7 @@ static const u16 sUnknown_085B5884[] = INCBIN_U16("graphics/evolution_scene/tran
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static const u8 Text_ShedinjaJapaneseName[] = _("ヌケニン");
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static const u8 sUnknown_085B58C9[][4] =
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static const u8 sUnknown_085B58C9[][4] =
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{
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{ 0x00, 0x0C, 0x01, 0x06 },
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{ 0x0D, 0x24, 0x05, 0x02 },
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