get rid of unnecessary externs
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@@ -12,6 +12,7 @@
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#include "sprite.h"
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#include "constants/species.h"
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#include "battle_interface.h"
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#include "battle_anim.h"
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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@@ -21,28 +22,15 @@ extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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extern u8 gReservedSpritePaletteCount;
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extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gBattlerInMenuId;
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern u8 gBattlersCount;
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extern u32 gBattleTypeFlags;
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
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extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
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extern struct SpriteTemplate gUnknown_0202499C;
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extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
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extern void ScanlineEffect_Clear(void);
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extern void sub_8035658(void);
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extern bool8 IsDoubleBattle(void);
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extern u8 GetSubstituteSpriteDefault_Y(u8 bank);
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extern u8 GetBattlerSpriteDefault_Y(u8 bank);
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extern u8 sub_80A82E4(u8 bank);
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extern void sub_806A068(u16 species, u8 bankIdentity);
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extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
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extern u8 GetBattlerSpriteCoord(u8 bank, u8 caseId);
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// this file's functions
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static void CB2_ReshowBattleScreenAfterMenu(void);
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