fix pokeblock conflicts
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@@ -2442,7 +2442,7 @@ static void CB2_HandleBlenderEndGame(void)
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sBerryBlenderData->gameEndState++;
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break;
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case 10:
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switch (sub_8198C58())
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switch (ProcessMenuInputNoWrap_())
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{
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case 1:
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case -1:
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