More trainer type usage

This commit is contained in:
GriffinR
2020-04-21 15:53:48 -04:00
committed by huderlem
parent 8d9e39e6d1
commit cb5b8da77b
8 changed files with 32 additions and 25 deletions
+7 -4
View File
@@ -27,6 +27,7 @@
#include "constants/field_effects.h"
#include "constants/items.h"
#include "constants/mauville_old_man.h"
#include "constants/trainer_types.h"
// this file was known as evobjmv.c in Game Freak's original source
@@ -1454,7 +1455,7 @@ u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 l
objectEventTemplate.movementType = movementBehavior;
objectEventTemplate.movementRangeX = 0;
objectEventTemplate.movementRangeY = 0;
objectEventTemplate.trainerType = 0;
objectEventTemplate.trainerType = TRAINER_TYPE_NONE;
objectEventTemplate.trainerRange_berryTreeId = 0;
return SpawnSpecialObjectEvent(&objectEventTemplate);
}
@@ -2344,7 +2345,8 @@ static u16 GetObjectEventFlagIdByObjectEventId(u8 objectEventId)
return GetObjectEventFlagIdByLocalIdAndMap(gObjectEvents[objectEventId].localId, gObjectEvents[objectEventId].mapNum, gObjectEvents[objectEventId].mapGroup);
}
u8 sub_808F080(u8 localId, u8 mapNum, u8 mapGroup)
// Unused
static u8 GetObjectTrainerTypeByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 objectEventId;
@@ -2355,7 +2357,8 @@ u8 sub_808F080(u8 localId, u8 mapNum, u8 mapGroup)
return gObjectEvents[objectEventId].trainerType;
}
u8 sub_808F0BC(u8 objectEventId)
// Unused
static u8 GetObjectTrainerTypeByObjectEventId(u8 objectEventId)
{
return gObjectEvents[objectEventId].trainerType;
}
@@ -2604,7 +2607,7 @@ bool8 ObjectEventIsTrainerAndCloseToPlayer(struct ObjectEvent *objectEvent)
{
return FALSE;
}
if (objectEvent->trainerType != 1 && objectEvent->trainerType != 3)
if (objectEvent->trainerType != TRAINER_TYPE_NORMAL && objectEvent->trainerType != TRAINER_TYPE_BURIED)
{
return FALSE;
}