More trainer type usage

This commit is contained in:
GriffinR
2020-04-21 15:53:48 -04:00
committed by huderlem
parent 8d9e39e6d1
commit cb5b8da77b
8 changed files with 32 additions and 25 deletions
+2 -1
View File
@@ -30,6 +30,7 @@
#include "constants/moves.h"
#include "constants/songs.h"
#include "constants/species.h"
#include "constants/trainer_types.h"
static EWRAM_DATA u8 gUnknown_0203734C = 0;
EWRAM_DATA struct ObjectEvent gObjectEvents[OBJECT_EVENTS_COUNT] = {};
@@ -1378,7 +1379,7 @@ void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender)
playerObjEventTemplate.movementType = MOVEMENT_TYPE_PLAYER;
playerObjEventTemplate.movementRangeX = 0;
playerObjEventTemplate.movementRangeY = 0;
playerObjEventTemplate.trainerType = 0;
playerObjEventTemplate.trainerType = TRAINER_TYPE_NONE;
playerObjEventTemplate.trainerRange_berryTreeId = 0;
playerObjEventTemplate.script = NULL;
playerObjEventTemplate.flagId = 0;