Decompile pokemon_jump through sub_802CE48()

This commit is contained in:
Marcus Huderle
2019-04-13 11:29:53 -05:00
committed by huderlem
parent 8338e29279
commit cb9d471a2a
5 changed files with 393 additions and 851 deletions

View File

@@ -45,11 +45,11 @@
#include "player_pc.h"
#include "pokemon.h"
#include "pokemon_icon.h"
#include "pokemon_jump.h"
#include "pokemon_storage_system.h"
#include "pokemon_summary_screen.h"
#include "region_map.h"
#include "reshow_battle_screen.h"
#include "union_room.h"
#include "scanline_effect.h"
#include "script.h"
#include "sound.h"
@@ -61,6 +61,7 @@
#include "text.h"
#include "text_window.h"
#include "trade.h"
#include "union_room.h"
#include "window.h"
#include "constants/battle.h"
#include "constants/battle_frontier.h"

View File

@@ -1,5 +1,8 @@
#include "global.h"
#include "alloc.h"
#include "data.h"
#include "decompress.h"
#include "event_data.h"
#include "item.h"
#include "link.h"
#include "link_rfu.h"
@@ -12,6 +15,7 @@
#include "sprite.h"
#include "string_util.h"
#include "task.h"
#include "trig.h"
#include "pokemon.h"
#include "pokemon_jump.h"
#include "constants/rgb.h"
@@ -121,11 +125,25 @@ struct Unk802B078
int unk8;
};
struct PokemonJump2
{
u8 filler0[0xE];
u8 unkE;
u8 unkF;
u8 filler10[0x8198];
struct Sprite *unk81A8[MAX_RFU_PLAYERS];
struct Sprite *unk81BC[MAX_RFU_PLAYERS];
struct Sprite *unk81D0[8];
u8 filler81F0[0xC];
u8 unk81FC[MAX_RFU_PLAYERS];
};
static void sub_802AA60(struct PokemonJump1 *);
void sub_802AA94(struct PokemonJump1 *);
void sub_802AB20(void);
static void sub_802AB98(void);
s16 sub_802AC00(u16);
static s16 sub_802AC00(u16 species);
static void sub_802AC2C(struct PokemonJump1_MonInfo *monInfo, struct Pokemon *mon);
static void sub_802AC6C(void);
static void sub_802ACA0(u8 taskId);
@@ -191,8 +209,12 @@ static bool32 sub_802C7BC(void);
static u16 sub_802C7E0(void);
static void sub_802C808(u16, u16 *, u16 *);
static u16 sub_802C818(void);
u16 sub_802C838(void);
u16 sub_802C880(u16, u16);
static u16 sub_802C838(void);
static u16 sub_802C880(u16 item, u16 quantity);
static void sub_802CB7C(struct Sprite *sprite);
static void sub_802CC40(struct Sprite *sprite);
static void sub_802CD08(struct Sprite *sprite);
static void sub_802CDD4(struct Sprite *sprite);
void sub_802DC9C(u32);
void sub_802D074(void *);
void sub_802D0AC(void);
@@ -229,6 +251,7 @@ int sub_802E354(int, u16, u16);
void sub_802E3A8(void);
extern struct PokemonJump1 *gUnknown_02022CFC;
extern struct PokemonJump2 *gUnknown_02022D00;
const struct PokemonJumpMons gPkmnJumpSpecies[] =
{
@@ -363,10 +386,17 @@ bool32 (* const gUnknown_082FB618[])(void) =
extern const u16 gUnknown_082FB63C[];
extern const u16 gUnknown_082FB64C[4];
extern const u16 gUnknown_082FB654[];
extern s8 gUnknown_082FB65C[][48];
extern int gUnknown_082FB6EC[];
extern int gUnknown_082FB714[];
extern u16 gUnknown_082FB704[8];
extern const s8 gUnknown_082FB65C[][48];
extern const int gUnknown_082FB6EC[];
extern const int gUnknown_082FB714[];
extern const u16 gUnknown_082FB704[8];
extern const struct CompressedSpriteSheet gUnknown_082FBE08[5];
extern const struct SpritePalette gUnknown_082FBE30[2];
extern const struct SpriteTemplate gUnknown_082FBE40;
extern const struct SpriteTemplate gUnknown_082FC00C;
extern const s16 gUnknown_082FBE58[];
extern const s16 gUnknown_082FBEA8[8];
extern const struct SpriteTemplate gUnknown_082FBEB8[4];
void sub_802A9A8(u16 partyIndex, MainCallback callback)
{
@@ -480,7 +510,7 @@ static void sub_802AB98(void)
}
}
s16 sub_802AC00(u16 species)
static s16 sub_802AC00(u16 species)
{
u32 i;
for (i = 0; i < ARRAY_COUNT(gPkmnJumpSpecies); i++)
@@ -2022,3 +2052,355 @@ static u16 sub_802C818(void)
u16 index = Random() % ARRAY_COUNT(gUnknown_082FB704);
return gUnknown_082FB704[index];
}
NAKED
static u16 sub_802C838(void)
{
asm_unified("\n\
push {r4-r6,lr}\n\
movs r5, 0\n\
movs r4, 0\n\
ldr r3, =gUnknown_02022CFC\n\
ldr r0, [r3]\n\
ldr r2, =gUnknown_082FB714\n\
ldr r1, [r0, 0x78]\n\
ldr r0, [r2]\n\
cmp r1, r0\n\
bcc _0802C874\n\
ldr r5, [r2, 0x4]\n\
adds r6, r3, 0\n\
adds r3, r2, 0x4\n\
_0802C852:\n\
adds r3, 0x8\n\
adds r2, 0x8\n\
adds r4, 0x1\n\
cmp r4, 0x4\n\
bhi _0802C874\n\
ldr r0, [r6]\n\
ldr r1, [r0, 0x78]\n\
ldr r0, [r2]\n\
cmp r1, r0\n\
bcc _0802C874\n\
ldr r5, [r3]\n\
b _0802C852\n\
.pool\n\
_0802C874:\n\
lsls r0, r5, 16\n\
lsrs r0, 16\n\
pop {r4-r6}\n\
pop {r1}\n\
bx r1");
}
static u16 sub_802C880(u16 item, u16 quantity)
{
while (quantity && !CheckBagHasSpace(item, quantity))
quantity--;
return quantity;
}
u16 sub_802C8AC(void)
{
return GetLinkPlayerCount();
}
u16 sub_802C8BC(void)
{
return gUnknown_02022CFC->unk6;
}
struct PokemonJump1_MonInfo *sub_802C8C8(u8 multiplayerId)
{
return &gUnknown_02022CFC->unk82A8[multiplayerId];
}
u8 *sub_802C8E8(u8 multiplayerId)
{
return gUnknown_02022CFC->unk82E4[multiplayerId].unk1C;
}
bool32 sub_802C908(u16 species)
{
return sub_802AC00(species) > -1;
}
void sub_802C920(void)
{
int i;
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SANITY_HAS_SPECIES))
{
u16 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
if (sub_802C908(species))
{
gSpecialVar_Result = 1;
return;
}
}
}
gSpecialVar_Result = 0;
}
void sub_802C974(struct PokemonJump2 *arg0)
{
int i;
for (i = 0; i < ARRAY_COUNT(gUnknown_082FBE08); i++)
LoadCompressedSpriteSheet(&gUnknown_082FBE08[i]);
for (i = 0; i < ARRAY_COUNT(gUnknown_082FBE30); i++)
LoadSpritePalette(&gUnknown_082FBE30[i]);
arg0->unkE = IndexOfSpritePaletteTag(5);
arg0->unkF = IndexOfSpritePaletteTag(6);
}
static void sub_802C9BC(struct Sprite *sprite)
{
int i;
for (i = 0; i < 8; i++)
sprite->data[i] = 0;
}
void sub_802C9D4(struct PokemonJump2 *arg0, struct PokemonJump1_MonInfo *jumpMon, u16 x, u16 y, u8 multiplayerId)
{
struct SpriteTemplate spriteTemplate;
struct SpriteSheet spriteSheet;
struct CompressedSpritePalette spritePalette;
u8 *buffer;
u8 *unusedBuffer;
u8 subpriority;
u8 spriteId;
spriteTemplate = gUnknown_082FBE40;
buffer = Alloc(0x2000);
unusedBuffer = Alloc(0x800);
if (multiplayerId == sub_802C8BC())
subpriority = 3;
else
subpriority = multiplayerId + 4;
if (buffer && unusedBuffer)
{
HandleLoadSpecialPokePic(
&gMonStillFrontPicTable[jumpMon->species],
buffer,
jumpMon->species,
jumpMon->personality);
spriteSheet.data = buffer;
spriteSheet.tag = multiplayerId;
spriteSheet.size = 0x800;
LoadSpriteSheet(&spriteSheet);
spritePalette.data = GetFrontSpritePalFromSpeciesAndPersonality(jumpMon->species, jumpMon->otId, jumpMon->personality);
spritePalette.tag = multiplayerId;
LoadCompressedSpritePalette(&spritePalette);
Free(buffer);
Free(unusedBuffer);
spriteTemplate.tileTag += multiplayerId;
spriteTemplate.paletteTag += multiplayerId;
spriteId = CreateSprite(&spriteTemplate, x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
arg0->unk81A8[multiplayerId] = &gSprites[spriteId];
arg0->unk81FC[multiplayerId] = subpriority;
return;
}
}
arg0->unk81A8[multiplayerId] = NULL;
}
void sub_802CB14(struct PokemonJump2 *arg0, int multiplayerId)
{
sub_802C9BC(arg0->unk81BC[multiplayerId]);
arg0->unk81BC[multiplayerId]->data[7] = arg0->unk81A8[multiplayerId] - gSprites;
arg0->unk81BC[multiplayerId]->invisible = 0;
arg0->unk81BC[multiplayerId]->pos1.y = 96;
arg0->unk81BC[multiplayerId]->callback = sub_802CB7C;
StartSpriteAnim(arg0->unk81BC[multiplayerId], 1);
}
static void sub_802CB7C(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
if (sprite->animEnded)
{
sprite->invisible = 1;
sprite->callback = SpriteCallbackDummy;
}
break;
case 1:
sprite->pos1.y--;
sprite->data[1]++;
if (sprite->pos1.y <= 72)
{
sprite->pos1.y = 72;
sprite->data[0]++;
}
break;
case 2:
if (++sprite->data[1] >= 48)
{
sprite->invisible = 1;
sprite->callback = SpriteCallbackDummy;
}
break;
}
}
void sub_802CBF0(struct PokemonJump2 *arg0, int multiplayerId)
{
arg0->unk81A8[multiplayerId]->callback = sub_802CC40;
arg0->unk81A8[multiplayerId]->pos2.y = 0;
sub_802C9BC(arg0->unk81A8[multiplayerId]);
}
bool32 sub_802CC18(struct PokemonJump2 *arg0, int multiplayerId)
{
return arg0->unk81A8[multiplayerId]->callback == sub_802CC40;
}
static void sub_802CC40(struct Sprite *sprite)
{
if (++sprite->data[1] > 1)
{
if (++sprite->data[2] & 1)
sprite->pos2.y = 2;
else
sprite->pos2.y = -2;
sprite->data[1] = 0;
}
if (sprite->data[2] > 12)
{
sprite->pos2.y = 0;
sprite->callback = SpriteCallbackDummy;
}
}
void sub_802CC88(struct PokemonJump2 *arg0, int multiplayerId)
{
sub_802C9BC(arg0->unk81A8[multiplayerId]);
arg0->unk81A8[multiplayerId]->callback = sub_802CD08;
}
void sub_802CCB0(struct PokemonJump2 *arg0)
{
int i;
u16 numPlayers = sub_802C8AC();
for (i = 0; i < numPlayers; i++)
{
if (arg0->unk81A8[i]->callback == sub_802CD08)
{
arg0->unk81A8[i]->invisible = 0;
arg0->unk81A8[i]->callback = SpriteCallbackDummy;
arg0->unk81A8[i]->subpriority = 10;
}
}
}
static void sub_802CD08(struct Sprite *sprite)
{
if (++sprite->data[0] > 3)
{
sprite->data[0] = 0;
sprite->invisible ^= 1;
}
}
void sub_802CD3C(struct PokemonJump2 *arg0)
{
int i;
u16 numPlayers = sub_802C8AC();
for (i = 0; i < numPlayers; i++)
arg0->unk81A8[i]->subpriority = arg0->unk81FC[i];
}
void sub_802CD70(struct PokemonJump2 *arg0, int multiplayerId)
{
sub_802C9BC(arg0->unk81A8[multiplayerId]);
arg0->unk81A8[multiplayerId]->callback = sub_802CDD4;
}
bool32 sub_802CD98(struct PokemonJump2 *arg0)
{
int i;
u16 numPlayers = sub_802C8AC();
for (i = 0; i < numPlayers; i++)
{
if (arg0->unk81A8[i]->callback == sub_802CDD4)
return TRUE;
}
return FALSE;
}
static void sub_802CDD4(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
PlaySE(SE_JITE_PYOKO);
sprite->data[1] = 0;
sprite->data[0]++;
// fall through
case 1:
sprite->data[1] += 4;
if (sprite->data[1] > 0x7F)
sprite->data[1] = 0;
sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
if (sprite->data[1] == 0)
{
if (++sprite->data[2] < 2)
sprite->data[0] = 0;
else
sprite->callback = SpriteCallbackDummy;
}
break;
}
}
void sub_802CE48(struct PokemonJump2 *arg0, s16 x, s16 y, u8 multiplayerId)
{
u8 spriteId = CreateSprite(&gUnknown_082FC00C, x, y, 1);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].invisible = 1;
arg0->unk81BC[multiplayerId] = &gSprites[spriteId];
}
}
// void sub_802CE9C(struct PokemonJump2 *arg0)
// {
// int i;
// int count;
// u8 spriteId;
// count = 0;
// for (i = 0; i < 4; i++)
// {
// spriteId = CreateSprite(&gUnknown_082FBEB8[i], gUnknown_082FBEA8[count], gUnknown_082FBE58[i * 10], 2);
// arg0->unk81D0[count] = &gSprites[spriteId];
// count++;
// }
// for (i = 0; i < 4; i++)
// {
// spriteId = CreateSprite(&gUnknown_082FBEB8[i], gUnknown_082FBEA8[count], gUnknown_082FBE58[i * 10], 2);
// arg0->unk81D0[count] = &gSprites[spriteId];
// arg0->unk81D0[count]->hFlip = 1;
// count++;
// }
// }