Merge branch 'master' into link
This commit is contained in:
+66
-90
@@ -6,6 +6,7 @@
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#include "gpu_regs.h"
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#include "unknown_task.h"
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#include "battle_setup.h"
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#include "battle_scripts.h"
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#include "pokemon.h"
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#include "palette.h"
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#include "task.h"
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@@ -120,14 +121,14 @@ extern u32 gBattleExecBuffer;
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extern u8 gMultiHitCounter;
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extern u8 gBattleMoveFlags;
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extern s32 gBattleMoveDamage;
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extern const u8* gUnknown_02024230[BATTLE_BANKS_COUNT];
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extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT];
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extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
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extern u16 gUnknown_02024250[BATTLE_BANKS_COUNT];
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extern u16 gUnknown_02024258[BATTLE_BANKS_COUNT];
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extern u16 gUnknown_02024260[BATTLE_BANKS_COUNT];
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extern const u8* gPalaceSelectionBattleScripts[BATTLE_BANKS_COUNT];
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extern u16 gLastPrintedMoves[BATTLE_BANKS_COUNT];
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extern u16 gLastMoves[BATTLE_BANKS_COUNT];
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extern u16 gLastLandedMoves[BATTLE_BANKS_COUNT];
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extern u16 gLastHitByType[BATTLE_BANKS_COUNT];
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extern u16 gLastResultingMoves[BATTLE_BANKS_COUNT];
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extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_02024270[BATTLE_BANKS_COUNT];
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extern u8 gLastHitBy[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_02024284[BATTLE_BANKS_COUNT];
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extern u32 gStatuses3[BATTLE_BANKS_COUNT];
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extern u16 gSideAffecting[2];
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@@ -141,7 +142,7 @@ extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
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extern u8 gCurrentActionFuncId;
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extern u8 gLastUsedAbility;
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extern u8 gUnknown_0203CF00[];
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extern const u8* gBattlescriptPtrsForSelection[BATTLE_BANKS_COUNT];
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extern const u8* gSelectionBattleScripts[BATTLE_BANKS_COUNT];
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extern const u8* gBattlescriptCurrInstr;
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extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
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extern u8 gCurrentTurnActionNumber;
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@@ -149,7 +150,7 @@ extern u16 gDynamicBasePower;
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extern u8 gCritMultiplier;
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extern u8 gCurrMovePos;
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extern u8 gUnknown_020241E9;
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extern u16 gLastUsedMove;
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extern u16 gChosenMove;
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extern const struct BattleMove gBattleMoves[];
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extern const u16 gUnknown_08C004E0[]; // battle textbox palette
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@@ -179,31 +180,6 @@ extern const u8 gText_Ice[];
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extern const u8 gText_Confusion[];
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extern const u8 gText_Love[];
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// battlescripts
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extern const u8 gUnknown_082DB8BE[];
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extern const u8 gUnknown_082DB881[];
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extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
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extern const u8 gUnknown_082DAB11[];
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extern const u8 gUnknown_082DB9BA[];
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extern const u8 gUnknown_082DAAFE[];
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extern const u8 gUnknown_082DAB0B[];
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extern const u8 BattleScript_FocusPunchSetUp[];
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extern const u8 BattleScript_LinkBattleWonOrLost[];
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extern const u8 BattleScript_FrontierTrainerBattleWon[];
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extern const u8 BattleScript_LocalTrainerBattleWon[];
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extern const u8 BattleScript_PayDayMoneyAndPickUpItems[];
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extern const u8 BattleScript_LocalBattleLost[];
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extern const u8 gUnknown_082DB9C8[];
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extern const u8 gUnknown_082DAA0B[];
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extern const u8 gUnknown_082DB9C1[];
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extern const u8 BattleScript_RanAwayUsingMonAbility[];
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extern const u8 BattleScript_SmokeBallEscape[];
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extern const u8 BattleScript_GotAwaySafely[];
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extern const u8 BattleScript_WildMonFled[];
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extern const u8 BattleScript_MoveUsedLoafingAround[];
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extern const u8 BattleScript_ActionSwitch[];
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extern const u8 BattleScript_PrintFailedToRunString[];
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// functions
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extern void dp12_8087EA4(void);
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extern void sub_80356D0(void);
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@@ -486,7 +462,7 @@ static void sub_8036A5C(void)
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u32 status = 0;
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s32 i;
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for (i = 0; i < 6; i++)
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for (i = 0; i < PARTY_SIZE; i++)
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{
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species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
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hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
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@@ -1903,7 +1879,7 @@ static void sub_8038B94(u8 taskId)
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}
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r7 = 0;
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for (i = 0; i < 6; i++)
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for (i = 0; i < PARTY_SIZE; i++)
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{
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u16 species = GetMonData(&sp4[i], MON_DATA_SPECIES2);
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u16 hp = GetMonData(&sp4[i], MON_DATA_HP);
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@@ -1927,7 +1903,7 @@ static void sub_8038B94(u8 taskId)
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gTasks[taskId].data[3] = r7;
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r7 = 0;
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for (i = 0; i < 6; i++)
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for (i = 0; i < PARTY_SIZE; i++)
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{
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u16 species = GetMonData(&sp8[i], MON_DATA_SPECIES2);
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u16 hp = GetMonData(&sp8[i], MON_DATA_HP);
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@@ -2766,17 +2742,17 @@ static void BattleStartClearSetData(void)
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for (j = 0; j < sizeof(struct DisableStruct); j++)
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dataPtr[j] = 0;
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gDisableStructs[i].isFirstTurn= 2;
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gDisableStructs[i].isFirstTurn = 2;
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gUnknown_02024284[i] = 0;
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gLastUsedMovesByBanks[i] = 0;
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gUnknown_02024250[i] = 0;
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gUnknown_02024258[i] = 0;
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gUnknown_02024260[i] = 0;
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gUnknown_02024270[i] = 0xFF;
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gLastMoves[i] = 0;
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gLastLandedMoves[i] = 0;
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gLastHitByType[i] = 0;
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gLastResultingMoves[i] = 0;
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gLastHitBy[i] = 0xFF;
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gLockedMoves[i] = 0;
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gUnknownMovesUsedByBanks[i] = 0;
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gLastPrintedMoves[i] = 0;
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gBattleResources->flags->flags[i] = 0;
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gUnknown_02024230[i] = 0;
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gPalaceSelectionBattleScripts[i] = 0;
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}
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for (i = 0; i < 2; i++)
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@@ -2933,14 +2909,14 @@ void SwitchInClearSetData(void)
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}
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gBattleMoveFlags = 0;
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gDisableStructs[gActiveBank].isFirstTurn= 2;
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gDisableStructs[gActiveBank].isFirstTurn = 2;
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gDisableStructs[gActiveBank].truantUnknownBit = disableStructCopy.truantUnknownBit;
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gLastUsedMovesByBanks[gActiveBank] = 0;
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gUnknown_02024250[gActiveBank] = 0;
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gUnknown_02024258[gActiveBank] = 0;
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gUnknown_02024260[gActiveBank] = 0;
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gUnknownMovesUsedByBanks[gActiveBank] = 0;
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gUnknown_02024270[gActiveBank] = 0xFF;
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gLastMoves[gActiveBank] = 0;
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gLastLandedMoves[gActiveBank] = 0;
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gLastHitByType[gActiveBank] = 0;
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gLastResultingMoves[gActiveBank] = 0;
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gLastPrintedMoves[gActiveBank] = 0;
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gLastHitBy[gActiveBank] = 0xFF;
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*(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0;
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*(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0;
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@@ -3027,12 +3003,12 @@ void FaintClearSetData(void)
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gDisableStructs[gActiveBank].isFirstTurn = 2;
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gLastUsedMovesByBanks[gActiveBank] = 0;
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gUnknown_02024250[gActiveBank] = 0;
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gUnknown_02024258[gActiveBank] = 0;
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gUnknown_02024260[gActiveBank] = 0;
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gUnknownMovesUsedByBanks[gActiveBank] = 0;
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gUnknown_02024270[gActiveBank] = 0xFF;
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gLastMoves[gActiveBank] = 0;
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gLastLandedMoves[gActiveBank] = 0;
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gLastHitByType[gActiveBank] = 0;
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gLastResultingMoves[gActiveBank] = 0;
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gLastPrintedMoves[gActiveBank] = 0;
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gLastHitBy[gActiveBank] = 0xFF;
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*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0;
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*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0;
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@@ -3214,7 +3190,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
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{
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for (i = 0; i < 6; i++)
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for (i = 0; i < PARTY_SIZE; i++)
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{
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if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
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|| GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
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@@ -3232,7 +3208,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
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EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
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MarkBufferBankForExecution(gActiveBank);
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for (i = 0; i < 6; i++)
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for (i = 0; i < PARTY_SIZE; i++)
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{
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if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
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|| GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
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@@ -3705,7 +3681,7 @@ static void TryDoEventsBeforeFirstTurn(void)
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if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
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{
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StopCryAndClearCrySongs();
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BattleScriptExecute(gUnknown_082DB8BE);
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BattleScriptExecute(BattleScript_82DB8BE);
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}
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}
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@@ -3793,9 +3769,9 @@ void BattleTurnPassed(void)
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gRandomTurnNumber = Random();
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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BattleScriptExecute(gUnknown_082DB881);
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BattleScriptExecute(BattleScript_82DB881);
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else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->field_DA == 0)
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BattleScriptExecute(gUnknown_082DB8BE);
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BattleScriptExecute(BattleScript_82DB8BE);
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}
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u8 IsRunningFromBattleImpossible(void)
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@@ -4008,7 +3984,7 @@ static void HandleTurnActionSelectionState(void)
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| BATTLE_TYPE_x2000000))
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{
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RecordedBattle_ClearBankAction(gActiveBank, 1);
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gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_ActionSelectionItemsCantBeUsed;
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gSelectionBattleScripts[gActiveBank] = BattleScript_ActionSelectionItemsCantBeUsed;
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gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
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*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
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*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
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@@ -4053,7 +4029,7 @@ static void HandleTurnActionSelectionState(void)
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case ACTION_SAFARI_ZONE_BALL:
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if (IsPlayerPartyAndPokemonStorageFull())
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{
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gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DAB11;
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gSelectionBattleScripts[gActiveBank] = BattleScript_PrintFullBox;
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gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
|
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*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
|
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*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
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@@ -4108,7 +4084,7 @@ static void HandleTurnActionSelectionState(void)
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&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000)
|
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&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
|
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{
|
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gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB9BA;
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gSelectionBattleScripts[gActiveBank] = BattleScript_AskIfWantsToForfeitMatch;
|
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gBattleCommunication[gActiveBank] = 8;
|
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*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
|
||||
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
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@@ -4118,13 +4094,13 @@ static void HandleTurnActionSelectionState(void)
|
||||
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
|
||||
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
|
||||
{
|
||||
BattleScriptExecute(gUnknown_082DAAFE);
|
||||
BattleScriptExecute(BattleScript_PrintCantRunFromTrainer);
|
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gBattleCommunication[gActiveBank] = 1;
|
||||
}
|
||||
else if (IsRunningFromBattleImpossible() != 0
|
||||
else if (IsRunningFromBattleImpossible()
|
||||
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
|
||||
{
|
||||
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DAB0B;
|
||||
gSelectionBattleScripts[gActiveBank] = BattleScript_PrintCantEscapeFromBattle;
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gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
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*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
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||||
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
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@@ -4277,12 +4253,12 @@ static void HandleTurnActionSelectionState(void)
|
||||
else
|
||||
{
|
||||
gBankAttacker = gActiveBank;
|
||||
gBattlescriptCurrInstr = gBattlescriptPtrsForSelection[gActiveBank];
|
||||
gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBank];
|
||||
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
||||
{
|
||||
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
||||
}
|
||||
gBattlescriptPtrsForSelection[gActiveBank] = gBattlescriptCurrInstr;
|
||||
gSelectionBattleScripts[gActiveBank] = gBattlescriptCurrInstr;
|
||||
}
|
||||
break;
|
||||
case STATE_WAIT_SET_BEFORE_ACTION:
|
||||
@@ -4309,12 +4285,12 @@ static void HandleTurnActionSelectionState(void)
|
||||
else
|
||||
{
|
||||
gBankAttacker = gActiveBank;
|
||||
gBattlescriptCurrInstr = gBattlescriptPtrsForSelection[gActiveBank];
|
||||
gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBank];
|
||||
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
||||
{
|
||||
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
||||
}
|
||||
gBattlescriptPtrsForSelection[gActiveBank] = gBattlescriptCurrInstr;
|
||||
gSelectionBattleScripts[gActiveBank] = gBattlescriptCurrInstr;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -4812,13 +4788,13 @@ static void HandleEndTurn_BattleLost(void)
|
||||
{
|
||||
if (gBattleOutcome & BATTLE_OUTCOME_BIT_x80)
|
||||
{
|
||||
gBattlescriptCurrInstr = gUnknown_082DB9C8;
|
||||
gBattlescriptCurrInstr = BattleScript_82DB9C8;
|
||||
gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
|
||||
gSaveBlock2Ptr->field_CA9_b = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattlescriptCurrInstr = gUnknown_082DAA0B;
|
||||
gBattlescriptCurrInstr = BattleScript_82DAA0B;
|
||||
gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
|
||||
}
|
||||
}
|
||||
@@ -4844,13 +4820,13 @@ static void HandleEndTurn_RanFromBattle(void)
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
gBattlescriptCurrInstr = gUnknown_082DB9C1;
|
||||
gBattlescriptCurrInstr = BattleScript_82DB9C1;
|
||||
gBattleOutcome = BATTLE_FORFEITED;
|
||||
gSaveBlock2Ptr->field_CA9_b = 1;
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
|
||||
{
|
||||
gBattlescriptCurrInstr = gUnknown_082DB9C1;
|
||||
gBattlescriptCurrInstr = BattleScript_82DB9C1;
|
||||
gBattleOutcome = BATTLE_FORFEITED;
|
||||
}
|
||||
else
|
||||
@@ -5073,19 +5049,19 @@ static void HandleAction_UseMove(void)
|
||||
if (gProtectStructs[gBankAttacker].onlyStruggle)
|
||||
{
|
||||
gProtectStructs[gBankAttacker].onlyStruggle = 0;
|
||||
gCurrentMove = gLastUsedMove = MOVE_STRUGGLE;
|
||||
gCurrentMove = gChosenMove = MOVE_STRUGGLE;
|
||||
gHitMarker |= HITMARKER_NO_PPDEDUCT;
|
||||
*(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
|
||||
}
|
||||
else if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE)
|
||||
{
|
||||
gCurrentMove = gLastUsedMove = gLockedMoves[gBankAttacker];
|
||||
gCurrentMove = gChosenMove = gLockedMoves[gBankAttacker];
|
||||
}
|
||||
// encore forces you to use the same move
|
||||
else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE
|
||||
&& gDisableStructs[gBankAttacker].encoredMove == gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos])
|
||||
{
|
||||
gCurrentMove = gLastUsedMove = gDisableStructs[gBankAttacker].encoredMove;
|
||||
gCurrentMove = gChosenMove = gDisableStructs[gBankAttacker].encoredMove;
|
||||
gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos;
|
||||
*(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
|
||||
}
|
||||
@@ -5094,7 +5070,7 @@ static void HandleAction_UseMove(void)
|
||||
&& gDisableStructs[gBankAttacker].encoredMove != gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos])
|
||||
{
|
||||
gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos;
|
||||
gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
|
||||
gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
|
||||
gDisableStructs[gBankAttacker].encoredMove = MOVE_NONE;
|
||||
gDisableStructs[gBankAttacker].encoredMovePos = 0;
|
||||
gDisableStructs[gBankAttacker].encoreTimer1 = 0;
|
||||
@@ -5102,12 +5078,12 @@ static void HandleAction_UseMove(void)
|
||||
}
|
||||
else if (gBattleMons[gBankAttacker].moves[gCurrMovePos] != gChosenMovesByBanks[gBankAttacker])
|
||||
{
|
||||
gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
|
||||
gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
|
||||
*(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
|
||||
gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
|
||||
}
|
||||
|
||||
if (gBattleMons[gBankAttacker].hp != 0)
|
||||
@@ -5147,7 +5123,7 @@ static void HandleAction_UseMove(void)
|
||||
}
|
||||
if (var == 4)
|
||||
{
|
||||
if (gBattleMoves[gLastUsedMove].target & MOVE_TARGET_RANDOM)
|
||||
if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM)
|
||||
{
|
||||
if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
|
||||
{
|
||||
@@ -5192,7 +5168,7 @@ static void HandleAction_UseMove(void)
|
||||
}
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||||
&& gBattleMoves[gLastUsedMove].target & MOVE_TARGET_RANDOM)
|
||||
&& gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM)
|
||||
{
|
||||
if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
|
||||
{
|
||||
@@ -5242,11 +5218,11 @@ static void HandleAction_UseMove(void)
|
||||
gCurrentActionFuncId = 12;
|
||||
return;
|
||||
}
|
||||
else if (gUnknown_02024230[gBankAttacker] != NULL)
|
||||
else if (gPalaceSelectionBattleScripts[gBankAttacker] != NULL)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
||||
gBattlescriptCurrInstr = gUnknown_02024230[gBankAttacker];
|
||||
gUnknown_02024230[gBankAttacker] = NULL;
|
||||
gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBankAttacker];
|
||||
gPalaceSelectionBattleScripts[gBankAttacker] = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5625,8 +5601,8 @@ static void HandleAction_ActionFinished(void)
|
||||
gBattleMoveFlags = 0;
|
||||
gBattleScripting.animTurn = 0;
|
||||
gBattleScripting.animTargetsHit = 0;
|
||||
gUnknown_02024250[gBankAttacker] = 0;
|
||||
gUnknown_02024258[gBankAttacker] = 0;
|
||||
gLastLandedMoves[gBankAttacker] = 0;
|
||||
gLastHitByType[gBankAttacker] = 0;
|
||||
gBattleStruct->dynamicMoveType = 0;
|
||||
gDynamicBasePower = 0;
|
||||
gBattleScripting.atk49_state = 0;
|
||||
|
||||
Reference in New Issue
Block a user