split out battle_3.s
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@@ -58,6 +58,8 @@ SECTIONS {
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asm/rom3.o(.text);
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asm/decompress.o(.text);
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asm/rom_8034C54.o(.text);
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asm/battle_3.o(.text);
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asm/rom_8045FFC.o(.text);
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asm/pokemon_1.o(.text);
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asm/calculate_base_damage.o(.text);
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asm/pokemon_2.o(.text);
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