clear battle code and battlescripts
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@@ -837,9 +837,10 @@ extern struct BattleStruct* gBattleStruct;
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#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
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#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
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#define SET_STAT_BUFF_ID(n)((n & 0xF))
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#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0))
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#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 4) + (goesDown << 7))
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struct BattleScripting
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{
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s32 painSplitHp;
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@@ -74,6 +74,14 @@
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#define B_BUFF_PLACEHOLDER_BEGIN 0xFD
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#define B_BUFF_EOS 0xFF
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#define PREPARE_FLAVOUR_BUFFER(textVar, flavourId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_NEGATIVE_FLAVOUR; \
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textVar[2] = flavourId; \
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textVar[3] = B_BUFF_EOS; \
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}
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#define PREPARE_STAT_BUFFER(textVar, statId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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