clear battle code and battlescripts

This commit is contained in:
DizzyEggg
2017-11-26 11:55:17 +01:00
parent 938d346b6d
commit cc572f7c00
6 changed files with 124 additions and 133 deletions
+14 -14
View File
@@ -214,7 +214,7 @@ static void atk1D_jumpifstatus2(void);
static void atk1E_jumpifability(void);
static void atk1F_jumpifsideaffecting(void);
static void atk20_jumpifstat(void);
static void atk21_jumpifstatus3(void);
static void atk21_jumpifstatus3condition(void);
static void atk22_jumpiftype(void);
static void atk23_getexp(void);
static void atk24(void);
@@ -466,7 +466,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atk1E_jumpifability,
atk1F_jumpifsideaffecting,
atk20_jumpifstat,
atk21_jumpifstatus3,
atk21_jumpifstatus3condition,
atk22_jumpiftype,
atk23_getexp,
atk24,
@@ -3314,10 +3314,10 @@ static void atk20_jumpifstat(void)
gBattlescriptCurrInstr += 9;
}
static void atk21_jumpifstatus3(void)
static void atk21_jumpifstatus3condition(void)
{
u32 flags;
const u8* jumpPtr;
const u8 *jumpPtr;
gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
@@ -7557,9 +7557,9 @@ static void atk88_negativedamage(void)
gBattlescriptCurrInstr++;
}
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr)
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
{
bool8 certain = 0;
bool8 certain = FALSE;
bool8 notProtectAffected = FALSE;
u32 index;
@@ -7667,15 +7667,15 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr)
if (statValue == -2)
{
gBattleTextBuff2[1] = B_BUFF_STRING;
gBattleTextBuff2[2] = 0xD3; // harshly
gBattleTextBuff2[3] = 0xD3 >> 8;
gBattleTextBuff2[2] = STRINGID_STATHARSHLY;
gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8;
index = 4;
}
gBattleTextBuff2[index] = B_BUFF_STRING;
index++;
gBattleTextBuff2[index] = 0xD4; // fell
gBattleTextBuff2[index] = STRINGID_STATFELL;
index++;
gBattleTextBuff2[index] = 0xD4 >> 8;
gBattleTextBuff2[index] = STRINGID_STATFELL >> 8;
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
@@ -7694,15 +7694,15 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr)
if (statValue == 2)
{
gBattleTextBuff2[1] = B_BUFF_STRING;
gBattleTextBuff2[2] = 0xD1; // sharply
gBattleTextBuff2[3] = 0xD1 >> 8;
gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
index = 4;
}
gBattleTextBuff2[index] = B_BUFF_STRING;
index++;
gBattleTextBuff2[index] = 0xD2; // rose
gBattleTextBuff2[index] = STRINGID_STATROSE;
index++;
gBattleTextBuff2[index] = 0xD2 >> 8;
gBattleTextBuff2[index] = STRINGID_STATROSE >> 8;
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
+43 -77
View File
@@ -14,6 +14,7 @@
#include "text.h"
#include "string_util.h"
#include "battle_message.h"
#include "battle_string_ids.h"
#include "battle_ai_script_commands.h"
#include "battle_controllers.h"
#include "event_data.h"
@@ -2615,7 +2616,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleStruct->moneyMultiplier = 2;
break;
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < 8; i++)
for (i = 0; i < BATTLE_STATS_NO; i++)
{
if (gBattleMons[bank].statStages[i] < 6)
{
@@ -2652,19 +2653,19 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
case HOLD_EFFECT_RESTORE_PP:
if (!moveTurn)
{
struct Pokemon* poke;
struct Pokemon *mon;
u8 ppBonuses;
u16 move;
if (GetBankSide(bank) == SIDE_PLAYER)
poke = &gPlayerParty[gBattlePartyID[bank]];
mon = &gPlayerParty[gBattlePartyID[bank]];
else
poke = &gEnemyParty[gBattlePartyID[bank]];
mon = &gEnemyParty[gBattlePartyID[bank]];
for (i = 0; i < 4; i++)
{
move = GetMonData(poke, MON_DATA_MOVE1 + i);
changedPP = GetMonData(poke, MON_DATA_PP1 + i);
ppBonuses = GetMonData(poke, MON_DATA_PP_BONUSES);
move = GetMonData(mon, MON_DATA_MOVE1 + i);
changedPP = GetMonData(mon, MON_DATA_PP1 + i);
ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
if (move && changedPP == 0)
break;
}
@@ -2675,11 +2676,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
changedPP = maxPP;
else
changedPP = changedPP + bankQuality;
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
gBattleTextBuff1[2] = move;
gBattleTextBuff1[3] = move >> 8;
gBattleTextBuff1[4] = 0xFF;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
MarkBufferBankForExecution(gActiveBank);
@@ -2688,7 +2687,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
break;
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < 8; i++)
for (i = 0; i < BATTLE_STATS_NO; i++)
{
if (gBattleMons[bank].statStages[i] < 6)
{
@@ -2722,10 +2721,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
case HOLD_EFFECT_CONFUSE_SPICY:
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
{
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 8;
gBattleTextBuff1[2] = FLAVOR_SPICY;
gBattleTextBuff1[3] = EOS;
PREPARE_FLAVOUR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY);
gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -2742,10 +2739,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
case HOLD_EFFECT_CONFUSE_DRY:
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
{
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 8;
gBattleTextBuff1[2] = FLAVOR_DRY;
gBattleTextBuff1[3] = EOS;
PREPARE_FLAVOUR_BUFFER(gBattleTextBuff1, FLAVOR_DRY);
gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -2762,10 +2757,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
case HOLD_EFFECT_CONFUSE_SWEET:
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
{
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 8;
gBattleTextBuff1[2] = FLAVOR_SWEET;
gBattleTextBuff1[3] = EOS;
PREPARE_FLAVOUR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET);
gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -2782,10 +2775,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
case HOLD_EFFECT_CONFUSE_BITTER:
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
{
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 8;
gBattleTextBuff1[2] = FLAVOR_BITTER;
gBattleTextBuff1[3] = EOS;
PREPARE_FLAVOUR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER);
gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -2802,10 +2793,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
case HOLD_EFFECT_CONFUSE_SOUR:
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
{
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 8;
gBattleTextBuff1[2] = FLAVOR_SOUR;
gBattleTextBuff1[3] = EOS;
PREPARE_FLAVOUR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR);
gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -2823,19 +2812,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
case HOLD_EFFECT_ATTACK_UP:
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_ATK] < 0xC)
{
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 5;
gBattleTextBuff1[2] = STAT_STAGE_ATK;
gBattleTextBuff1[3] = EOS;
gBattleTextBuff2[0] = 0xFD;
gBattleTextBuff2[1] = 0;
gBattleTextBuff2[2] = 0xD2;
gBattleTextBuff2[3] = 0xD2 >> 8;
gBattleTextBuff2[4] = EOS;
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_ATK);
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
gEffectBank = bank;
gBattleScripting.statChanger = 0x10 + STAT_STAGE_ATK;
SET_STATCHANGER(STAT_STAGE_ATK, 1, FALSE);
gBattleScripting.animArg1 = 0xE + STAT_STAGE_ATK;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
@@ -2845,13 +2826,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
case HOLD_EFFECT_DEFENSE_UP:
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_DEF] < 0xC)
{
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 5;
gBattleTextBuff1[2] = STAT_STAGE_DEF;
gBattleTextBuff1[3] = EOS;
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_DEF);
gEffectBank = bank;
gBattleScripting.statChanger = 0x10 + STAT_STAGE_DEF;
SET_STATCHANGER(STAT_STAGE_DEF, 1, FALSE);
gBattleScripting.animArg1 = 0xE + STAT_STAGE_DEF;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
@@ -2861,13 +2839,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
case HOLD_EFFECT_SPEED_UP:
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC)
{
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 5;
gBattleTextBuff1[2] = STAT_STAGE_SPEED;
gBattleTextBuff1[3] = EOS;
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPEED);
gEffectBank = bank;
gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPEED;
SET_STATCHANGER(STAT_STAGE_SPEED, 1, FALSE);
gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPEED;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
@@ -2877,13 +2852,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
case HOLD_EFFECT_SP_ATTACK_UP:
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPATK] < 0xC)
{
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 5;
gBattleTextBuff1[2] = STAT_STAGE_SPATK;
gBattleTextBuff1[3] = EOS;
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPATK);
gEffectBank = bank;
gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPATK;
SET_STATCHANGER(STAT_STAGE_SPATK, 1, FALSE);
gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPATK;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
@@ -2893,13 +2865,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
case HOLD_EFFECT_SP_DEFENSE_UP:
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPDEF] < 0xC)
{
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 5;
gBattleTextBuff1[2] = STAT_STAGE_SPDEF;
gBattleTextBuff1[3] = EOS;
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPDEF);
gEffectBank = bank;
gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPDEF;
SET_STATCHANGER(STAT_STAGE_SPDEF, 1, FALSE);
gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPDEF;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
@@ -2929,22 +2898,19 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
i = Random() % 5;
} while (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] == 0xC);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 5;
gBattleTextBuff1[2] = i + 1;
gBattleTextBuff1[3] = EOS;
PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1);
gBattleTextBuff2[0] = 0xFD;
gBattleTextBuff2[1] = 0;
gBattleTextBuff2[2] = 0xD1;
gBattleTextBuff2[3] = 0xD1 >> 8;
gBattleTextBuff2[4] = 0;
gBattleTextBuff2[5] = 0xD2;
gBattleTextBuff2[6] = 0xD2 >> 8;
gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
gBattleTextBuff2[1] = B_BUFF_STRING;
gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
gBattleTextBuff2[4] = B_BUFF_STRING;
gBattleTextBuff2[5] = STRINGID_STATROSE;
gBattleTextBuff2[6] = STRINGID_STATROSE >> 8;
gBattleTextBuff2[7] = EOS;
gEffectBank = bank;
gBattleScripting.statChanger = 0x21 + i;
SET_STATCHANGER(i + 1, 2, FALSE);
gBattleScripting.animArg1 = 0x21 + i + 6;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
@@ -3197,7 +3163,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
break;
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < 8; i++)
for (i = 0; i < BATTLE_STATS_NO; i++)
{
if (gBattleMons[bank].statStages[i] < 6)
{