More pokenav match call documentation
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@@ -1582,7 +1582,7 @@ static bool32 UpdateRandomTrainerRematches(const struct RematchTrainer *table, u
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s32 i;
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bool32 ret = FALSE;
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for (i = 0; i <= REMATCH_WALLY_3; i++)
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for (i = 0; i <= REMATCH_NORMAL_NPC_END; i++)
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{
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if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum && !sub_80B1D94(i))
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{
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