More pokenav match call documentation
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@@ -1060,7 +1060,7 @@ static bool32 SelectMatchCallTrainer(void)
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static u32 GetNumRegisteredNPCs(void)
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{
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u32 i, count;
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for (i = 0, count = 0; i < 64; i++)
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for (i = 0, count = 0; i < REMATCH_NORMAL_NPC_END; i++)
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{
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if (FlagGet(FLAG_MATCH_CALL_REGISTERED + i))
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count++;
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@@ -1072,7 +1072,7 @@ static u32 GetNumRegisteredNPCs(void)
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static u32 GetActiveMatchCallTrainerId(u32 activeMatchCallId)
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{
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u32 i;
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for (i = 0; i < 64; i++)
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for (i = 0; i < REMATCH_NORMAL_NPC_END; i++)
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{
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if (FlagGet(FLAG_MATCH_CALL_REGISTERED + i))
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{
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@@ -1384,7 +1384,7 @@ static u16 GetRematchTrainerLocation(int matchCallId)
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static u32 GetNumRematchTrainersFought(void)
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{
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u32 i, count;
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for (i = 0, count = 0; i < 64; i++)
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for (i = 0, count = 0; i < REMATCH_NORMAL_NPC_END; i++)
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{
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if (HasTrainerBeenFought(gRematchTable[i].trainerIds[0]))
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count++;
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