decompiled water
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@@ -183,6 +183,9 @@ u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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// ground.c
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void sub_81152DC(u8 taskId);
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// battle_anim_8170478.s
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u8 ItemIdToBallId(u16 itemId);
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u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
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