fix a broken comment and a repeated command name
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@@ -502,7 +502,7 @@
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.endm
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.endm
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; Apparent clone of applymovement. Oddly, it doesn't seem to work at all if applied to any Person other than the player (0xFF), and the X and Y arguments don't seem to do anything.
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; Apparent clone of applymovement. Oddly, it doesn't seem to work at all if applied to any Person other than the player (0xFF), and the X and Y arguments don't seem to do anything.
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This command in fact uses variables to access the Person event ID. So, for example, if you setvar 0x8000 to 0x3, and then use applymovementpos 0x8000 @move1, Person event 3 will have the movements at @move1 applied to them. Thank you Shiny Quagsire for bringing this to my attention.
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; This command in fact uses variables to access the Person event ID. So, for example, if you setvar 0x8000 to 0x3, and then use applymovementpos 0x8000 @move1, Person event 3 will have the movements at @move1 applied to them. Thank you Shiny Quagsire for bringing this to my attention.
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.macro movecoords variable, movements
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.macro movecoords variable, movements
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.byte 0x50
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.byte 0x50
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.2byte \variable
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.2byte \variable
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@@ -1405,7 +1405,7 @@
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.2byte \word
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.2byte \word
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.endm
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.endm
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.macro storeitems byte, word1, word2
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.macro storeitems2 byte, word1, word2
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.byte 0xe2
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.byte 0xe2
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.byte \byte
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.byte \byte
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.2byte \word1
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.2byte \word1
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