Merge branch 'master' into pokenav_unk_2
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@@ -2,6 +2,7 @@
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#define GUARD_GLOBAL_H
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#include <string.h>
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#include <limits.h>
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#include "config.h" // we need to define config before gba headers as print stuff needs the functions nulled before defines.
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#include "gba/gba.h"
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#include "constants/global.h"
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@@ -18,12 +19,15 @@
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#if defined (__APPLE__) || defined (__CYGWIN__) || defined (_MSC_VER)
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#define _(x) x
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#define __(x) x
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#define INCBIN_U8 {0}
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#define INCBIN_U16 {0}
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#define INCBIN_U32 {0}
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#define INCBIN_S8 {0}
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#define INCBIN_S16 {0}
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#define INCBIN_S32 {0}
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// Fool CLion IDE
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#define INCBIN(x) {0}
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#define INCBIN_U8 INCBIN
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#define INCBIN_U16 INCBIN
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#define INCBIN_U32 INCBIN
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#define INCBIN_S8 INCBIN
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#define INCBIN_S16 INCBIN
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#define INCBIN_S32 INCBIN
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#endif // IDE support
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#define ARRAY_COUNT(array) (size_t)(sizeof(array) / sizeof((array)[0]))
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@@ -62,6 +66,10 @@
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#define min(a, b) ((a) < (b) ? (a) : (b))
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#define max(a, b) ((a) >= (b) ? (a) : (b))
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#if MODERN
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#define abs(x) (((x) < 0) ? -(x) : (x))
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#endif
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// Extracts the upper 16 bits of a 32-bit number
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#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
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@@ -86,6 +94,11 @@
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#define T2_READ_32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
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#define T2_READ_PTR(ptr) (void*) T2_READ_32(ptr)
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// Macros for checking the joypad
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#define TEST_BUTTON(field, button) ({(field) & (button);})
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#define JOY_NEW(button) TEST_BUTTON(gMain.newKeys, button)
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#define JOY_HELD(button) TEST_BUTTON(gMain.heldKeys, button)
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#define S16TOPOSFLOAT(val) \
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({ \
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s16 v = (val); \
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@@ -153,18 +166,17 @@ struct Pokedex
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/*0x44*/ u8 seen[DEX_FLAGS_NO];
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};
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struct PokemonJumpResults // possibly used in the game itself?
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struct PokemonJumpResults
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{
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u16 jumpsInRow;
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u16 field2;
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u16 excellentsInRow;
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u16 field6;
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u16 field8;
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u16 fieldA;
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u32 field8;
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u32 bestJumpScore;
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};
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struct BerryPickingResults // possibly used in the game itself? Size may be wrong as well
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struct BerryPickingResults
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{
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u32 bestScore;
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u16 berriesPicked;
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@@ -235,7 +247,7 @@ struct BattleTowerPokemon
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u32 spAttackIV:5;
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u32 spDefenseIV:5;
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u32 gap:1;
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u32 altAbility:1;
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u32 abilityNum:1;
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u32 personality;
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u8 nickname[POKEMON_NAME_LENGTH + 1];
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u8 friendship;
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@@ -282,7 +294,7 @@ struct RentalMon
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u16 monId;
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u32 personality;
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u8 ivs;
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u8 abilityBit;
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u8 abilityNum;
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};
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struct BattleDomeTrainer
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