Merge branch 'master' into pokenav_unk_2
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@@ -3,8 +3,21 @@
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#include "bg.h"
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#include "main.h"
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#include "pokemon_storage_system.h"
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typedef u32 (*LoopedTask)(int state);
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typedef u32 (*LoopedTask)(s32 state);
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struct PokenavSub18
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{
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u16 unk0;
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u16 unk2;
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struct PokenavMonList
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{
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u8 boxId;
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u8 monId;
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u16 unk6;
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} unk4[TOTAL_BOXES_COUNT * IN_BOX_COUNT + PARTY_SIZE];
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};
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// Return values of LoopedTask functions.
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#define LT_INC_AND_PAUSE 0
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@@ -43,7 +56,7 @@ enum
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// pokenav.c
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void sub_81C7694(u32);
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u16 sub_81C76AC(void);
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u32 sub_81C76AC(void);
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void CB2_InitPokeNav(void);
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u32 CreateLoopedTask(LoopedTask loopedTask, u32 priority);
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@@ -94,7 +107,7 @@ void sub_81C8234(void);
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// pokenav_match_call_data.c
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bool32 sub_81D17E8(u32 idx);
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u8 sub_81D16DC(u32 idx);
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u8 MatchCallMapSecGetByIndex(u32 idx);
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bool32 sub_81D1BF8(u32 idx);
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bool32 MatchCallFlagGetByIndex(u32 idx);
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u32 MatchCall_GetRematchTableIdx(u32 idx);
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@@ -111,7 +124,7 @@ void sub_81C7850(u32 a0);
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u32 sub_81C786C(void);
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void LoadLeftHeaderGfxForIndex(u32 arg0);
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void sub_81C7FA0(u32 arg0, bool32 arg1, bool32 arg2);
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void sub_81C7AC0(int a0);
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void sub_81C7AC0(s32 a0);
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bool32 sub_81C8010(void);
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void InitBgTemplates(const struct BgTemplate *templates, int count);
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bool32 IsPaletteFadeActive(void);
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@@ -127,6 +140,7 @@ void ResumeSpinningPokenavSprite(void);
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void sub_81C7E14(u32 arg0);
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void sub_81C7FC4(u32 arg0, bool32 arg1);
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void sub_81C7880(void);
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void sub_81C7990(u32 a0, u16 a1);
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// pokenav_unk_1.c
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bool32 sub_81C9298(void);
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@@ -187,4 +201,22 @@ void sub_81CC62C(int);
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u32 sub_81CC65C(void);
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void sub_81CC670(void);
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#endif //GUARD_POKENAV_H
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// pokenav_unk_6.c
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bool32 sub_81CD3C4(void);
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bool32 sub_81CDD5C(void);
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struct UnknownStruct_81D1ED4 *sub_81CDC70(void);
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u16 sub_81CDC60(void);
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u16 sub_81CDC50(void);
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u8 sub_81CDDB0(void);
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bool32 sub_81CD548(u8 arg0);
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u8 sub_81CDD7C(void);
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u8 *sub_81CDD04(u8 id);
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u8 *sub_81CDD24(u8 id);
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u16 sub_81CDD48(void);
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void *sub_81CDCB4(u8 id);
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void *sub_81CDCD4(u8 id);
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// pokenav_unk_7.c
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u8 sub_81CEF14(void);
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#endif // GUARD_POKENAV_H
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