change for loop in fldeff_cut
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@@ -352,10 +352,11 @@ static void StartCutGrassFieldEffect(void)
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bool8 FldEff_CutGrass(void)
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{
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s16 x, y;
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u8 tileBehavior;
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u8 i;
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u8 i = 0;
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for (i = 0, PlaySE(SE_W015), PlayerGetDestCoords(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y); i < CUT_HYPER_AREA; i++)
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PlaySE(SE_W015);
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PlayerGetDestCoords(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y);
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for (i = 0; i < CUT_HYPER_AREA; i++)
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{
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if (sHyperCutTiles[i] == TRUE)
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{
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