Merge branch 'master' of https://github.com/pret/pokeemerald into dump_maps
This commit is contained in:
@@ -449,7 +449,7 @@ static void sub_8064C58(void)
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{
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FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
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DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
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sub_805EEE0(gActiveBank);
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EnemyShadowCallbackToSetInvisible(gActiveBank);
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SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
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LinkOpponentBufferExecCompleted();
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}
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@@ -485,7 +485,7 @@ static void sub_8064D60(void)
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if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
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{
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if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
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gBattleBankFunc[gActiveBank] = sub_8064DD0;
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}
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@@ -1164,7 +1164,7 @@ static void LinkOpponentHandleLoadMonSprite(void)
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gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
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sub_80A5C6C(gActiveBank, 2),
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sub_80A6138(gActiveBank),
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GetBankSpriteDefault_Y(gActiveBank),
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sub_80A82E4(gActiveBank));
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gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
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@@ -1198,7 +1198,7 @@ static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit)
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gBankSpriteIds[bank] = CreateSprite(
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&gUnknown_0202499C,
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sub_80A5C6C(bank, 2),
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sub_80A6138(bank),
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GetBankSpriteDefault_Y(bank),
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sub_80A82E4(bank));
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gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
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@@ -1227,7 +1227,7 @@ static void LinkOpponentHandleReturnMonToBall(void)
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{
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FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
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DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
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sub_805EEE0(gActiveBank);
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EnemyShadowCallbackToSetInvisible(gActiveBank);
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SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
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LinkOpponentBufferExecCompleted();
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}
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@@ -1239,7 +1239,7 @@ static void DoSwitchOutAnimation(void)
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{
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case 0:
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if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
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break;
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@@ -1247,7 +1247,7 @@ static void DoSwitchOutAnimation(void)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
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gBattleBankFunc[gActiveBank] = sub_8064C58;
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}
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break;
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@@ -1382,7 +1382,7 @@ static void LinkOpponentHandleFaintAnimation(void)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
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{
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if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
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}
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else
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@@ -1455,7 +1455,7 @@ static void LinkOpponentDoMoveAnimation(void)
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&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
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{
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gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
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break;
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@@ -1474,7 +1474,7 @@ static void LinkOpponentDoMoveAnimation(void)
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sub_805EB9C(1);
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if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
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{
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
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gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
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@@ -1483,7 +1483,7 @@ static void LinkOpponentDoMoveAnimation(void)
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case 3:
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
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{
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sub_805E394();
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CopyAllBattleSpritesInvisibilities();
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TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
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LinkOpponentBufferExecCompleted();
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@@ -1586,7 +1586,7 @@ static void LinkOpponentHandleStatusAnimation(void)
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{
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if (!mplay_80342A4(gActiveBank))
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{
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DoStatusAnimation(gBattleBufferA[gActiveBank][1],
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InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
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gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
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gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
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}
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@@ -1698,7 +1698,7 @@ static void LinkOpponentHandlePlayFanfareOrBGM(void)
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{
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if (gBattleBufferA[gActiveBank][3])
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{
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BattleMusicStop();
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BattleStopLowHpSound();
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PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
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}
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else
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@@ -1850,7 +1850,7 @@ static void LinkOpponentHandleBattleAnimation(void)
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u8 animationId = gBattleBufferA[gActiveBank][1];
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u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
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if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
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if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
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LinkOpponentBufferExecCompleted();
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else
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gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
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