Merge branch 'master' of https://github.com/pret/pokeemerald into dump_maps
This commit is contained in:
@@ -369,7 +369,7 @@ static void sub_8168818(void)
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FreeSpritePaletteByTag(0x27F9);
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CreateTask(c3_0802FDF4, 10);
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sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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WallyBufferExecCompleted();
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}
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@@ -387,7 +387,7 @@ static void CompleteOnHealthbarDone(void)
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}
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else
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{
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sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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WallyBufferExecCompleted();
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}
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}
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@@ -1029,7 +1029,7 @@ static void SetWallyMonData(u8 monId)
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break;
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}
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sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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}
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static void WallyHandleSetRawMonData(void)
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@@ -1051,7 +1051,7 @@ static void WallyHandleReturnMonToBall(void)
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{
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if (gBattleBufferA[gActiveBank][1] == 0)
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{
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
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gBattleBankFunc[gActiveBank] = sub_8168A20;
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}
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else
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@@ -1112,7 +1112,7 @@ static void WallyHandleSuccessBallThrowAnim(void)
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{
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gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
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gDoingBattleAnim = TRUE;
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
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gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
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}
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@@ -1122,7 +1122,7 @@ static void WallyHandleBallThrowAnim(void)
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gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
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gDoingBattleAnim = TRUE;
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
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gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
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}
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@@ -1163,7 +1163,7 @@ static void WallyDoMoveAnimation(void)
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case 0:
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if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
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{
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
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break;
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@@ -1182,7 +1182,7 @@ static void WallyDoMoveAnimation(void)
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sub_805EB9C(1);
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if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
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{
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
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}
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@@ -1190,7 +1190,7 @@ static void WallyDoMoveAnimation(void)
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case 3:
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
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{
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sub_805E394();
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CopyAllBattleSpritesInvisibilities();
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TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
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WallyBufferExecCompleted();
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@@ -1429,7 +1429,7 @@ static void WallyHandlePlayFanfareOrBGM(void)
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{
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if (gBattleBufferA[gActiveBank][3])
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{
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BattleMusicStop();
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BattleStopLowHpSound();
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PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
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}
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else
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@@ -1496,7 +1496,7 @@ static void sub_816AA80(u8 bank)
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sub_806A068(species, GetBankIdentity(bank));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
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sub_80A5C6C(bank, 2),
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sub_80A6138(bank),
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GetBankSpriteDefault_Y(bank),
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sub_80A82E4(bank));
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gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
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@@ -1565,7 +1565,7 @@ static void WallyHandleBattleAnimation(void)
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u8 animationId = gBattleBufferA[gActiveBank][1];
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u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
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if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
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if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
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WallyBufferExecCompleted();
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else
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gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
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