MAP_NONE -> MAP_DYNAMIC

This commit is contained in:
GriffinR
2022-08-25 21:34:05 -04:00
parent 8a1130d046
commit ce4a6e9067
36 changed files with 53 additions and 50 deletions

View File

@@ -815,7 +815,7 @@ static void SetupWarp(struct MapHeader *unused, s8 warpEventId, struct MapPositi
warpEvent = &gMapHeader.events->warps[warpEventId];
}
if (warpEvent->mapNum == MAP_NUM(NONE))
if (warpEvent->mapNum == MAP_NUM(DYNAMIC))
{
SetWarpDestinationToDynamicWarp(warpEvent->warpId);
}
@@ -826,7 +826,7 @@ static void SetupWarp(struct MapHeader *unused, s8 warpEventId, struct MapPositi
SetWarpDestinationToMapWarp(warpEvent->mapGroup, warpEvent->mapNum, warpEvent->warpId);
UpdateEscapeWarp(position->x, position->y);
mapHeader = Overworld_GetMapHeaderByGroupAndId(warpEvent->mapGroup, warpEvent->mapNum);
if (mapHeader->events->warps[warpEvent->warpId].mapNum == MAP_NUM(NONE))
if (mapHeader->events->warps[warpEvent->warpId].mapNum == MAP_NUM(DYNAMIC))
SetDynamicWarp(mapHeader->events->warps[warpEventId].warpId, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, warpEventId);
}
}