Misc cleanup
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@@ -94,7 +94,7 @@ void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys)
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if ((tileTransitionState == T_TILE_CENTER && forcedMove == FALSE) || tileTransitionState == T_NOT_MOVING)
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{
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if (GetPlayerSpeed() != 4)
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if (GetPlayerSpeed() != PLAYER_SPEED_FASTEST)
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{
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if (newKeys & START_BUTTON)
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input->pressedStartButton = TRUE;
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