sprite data fields to array
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@@ -263,8 +263,8 @@ static void CreateBankSprite(u8 bank)
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankPosition(bank, 2), posY, sub_80A82E4(bank));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data0 = bank;
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gSprites[gBankSpriteIds[bank]].data2 = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
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StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
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if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
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@@ -278,7 +278,7 @@ static void CreateBankSprite(u8 bank)
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sub_80A82E4(0));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data0 = bank;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
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{
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@@ -288,7 +288,7 @@ static void CreateBankSprite(u8 bank)
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sub_80A82E4(0));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data0 = bank;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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}
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else
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{
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@@ -299,8 +299,8 @@ static void CreateBankSprite(u8 bank)
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankPosition(bank, 2), posY, sub_80A82E4(bank));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data0 = bank;
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gSprites[gBankSpriteIds[bank]].data2 = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
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StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
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if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
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