Finish moving pokeruby vars
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@@ -3,9 +3,9 @@ VictoryRoad_1F_MapScripts:: @ 8235D7A
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.byte 0
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VictoryRoad_1F_MapScript1_235D80: @ 8235D80
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compare VAR_0x40C3, 1
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compare VAR_VICTORY_ROAD_1F_STATE, 1
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call_if_eq VictoryRoad_1F_EventScript_235D97
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compare VAR_0x40C3, 2
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compare VAR_VICTORY_ROAD_1F_STATE, 2
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call_if_eq VictoryRoad_1F_EventScript_235DA3
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end
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@@ -46,7 +46,7 @@ VictoryRoad_1F_EventScript_235DE1:: @ 8235DE1
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clearflag FLAG_HIDE_VICTORY_ROAD_ENTRANCE_WALLY
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moveobjectoffscreen 4
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setflag FLAG_DEFEATED_WALLY_VICTORY_ROAD
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copyvar VAR_0x40C3, VAR_0x8008
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copyvar VAR_VICTORY_ROAD_1F_STATE, VAR_0x8008
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releaseall
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end
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