Fix typo
This commit is contained in:
@@ -4496,8 +4496,8 @@ BattleScript_ArenaDoJudgment::
|
|||||||
arenajudgmentstring B_MSG_REF_JUDGE_BODY
|
arenajudgmentstring B_MSG_REF_JUDGE_BODY
|
||||||
arenawaitmessage B_MSG_REF_JUDGE_BODY
|
arenawaitmessage B_MSG_REF_JUDGE_BODY
|
||||||
arenajudgmentwindow
|
arenajudgmentwindow
|
||||||
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, AREAN_RESULT_PLAYER_LOST, BattleScript_ArenaJudgmentPlayerLoses
|
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, ARENA_RESULT_PLAYER_LOST, BattleScript_ArenaJudgmentPlayerLoses
|
||||||
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, AREAN_RESULT_TIE, BattleScript_ArenaJudgmentDraw
|
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, ARENA_RESULT_TIE, BattleScript_ArenaJudgmentDraw
|
||||||
@ ARENA_RESULT_PLAYER_WON
|
@ ARENA_RESULT_PLAYER_WON
|
||||||
arenajudgmentstring B_MSG_REF_PLAYER_WON
|
arenajudgmentstring B_MSG_REF_PLAYER_WON
|
||||||
arenawaitmessage B_MSG_REF_PLAYER_WON
|
arenawaitmessage B_MSG_REF_PLAYER_WON
|
||||||
|
|||||||
@@ -20,7 +20,7 @@
|
|||||||
#define ARENA_RESULT_RUNNING 0 // For intermediate steps, when BattleArena_ShowJudgmentWindow should be called again immediately
|
#define ARENA_RESULT_RUNNING 0 // For intermediate steps, when BattleArena_ShowJudgmentWindow should be called again immediately
|
||||||
#define ARENA_RESULT_STEP_DONE 1 // A step has been completed, the script may advance to the next instruction
|
#define ARENA_RESULT_STEP_DONE 1 // A step has been completed, the script may advance to the next instruction
|
||||||
#define ARENA_RESULT_PLAYER_WON 2
|
#define ARENA_RESULT_PLAYER_WON 2
|
||||||
#define AREAN_RESULT_PLAYER_LOST 3
|
#define ARENA_RESULT_PLAYER_LOST 3
|
||||||
#define AREAN_RESULT_TIE 4
|
#define ARENA_RESULT_TIE 4
|
||||||
|
|
||||||
#endif //GUARD_CONSTANTS_BATTLE_ARENA_H
|
#endif //GUARD_CONSTANTS_BATTLE_ARENA_H
|
||||||
|
|||||||
+2
-2
@@ -473,12 +473,12 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
|
|||||||
}
|
}
|
||||||
else if (gBattleTextBuff1[0] < gBattleTextBuff2[0])
|
else if (gBattleTextBuff1[0] < gBattleTextBuff2[0])
|
||||||
{
|
{
|
||||||
result = AREAN_RESULT_PLAYER_LOST;
|
result = ARENA_RESULT_PLAYER_LOST;
|
||||||
gBattleScripting.battler = 1;
|
gBattleScripting.battler = 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
result = AREAN_RESULT_TIE;
|
result = ARENA_RESULT_TIE;
|
||||||
}
|
}
|
||||||
(*state)++;
|
(*state)++;
|
||||||
break;
|
break;
|
||||||
|
|||||||
Reference in New Issue
Block a user