Clean up slot drawing

Fix typos
This commit is contained in:
hondew
2020-05-20 17:57:11 -04:00
committed by huderlem
parent 26a197847a
commit cfc47e642f
2 changed files with 10 additions and 6 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
#ifndef GUARD_CONSTANTS_SLOT_MACHINE_H #ifndef GUARD_CONSTANTS_SLOT_MACHINE_H
#define GUARD_CONSTANTS_SLOT_MACHINE_H #define GUARD_CONSTANTS_SLOT_MACHINE_H
#define NUM_REELS 3 #define NUM_REELS 3
#define REEL_NUM_TAGS 21 #define REEL_NUM_TAGS 21
#define REEL_TAG_HEIGHT 24 #define REEL_TAG_HEIGHT 24
#define SLOT_MACHINE_COUNT 12 #define SLOT_MACHINE_COUNT 12
+9 -5
View File
@@ -1727,14 +1727,18 @@ static bool8 AwardPayoutAction_FreeTask(struct Task *task)
return FALSE; return FALSE;
} }
// Get the tag at position `offset` below the top of the reel window // Get the tag at position `offset` below the top of the reel's tape. Note that
// if `offset` is negative, it wraps around to the bottom of the tape.
// .-----------------. // .-----------------.
// | 7RD | 7RD | 7RD | <- offset = 0 // | [ ] | [ ] | [ ] | <- offset = 0
// /-----|-----|-----\ // /-----|-----|-----\
// screen -> | CHY | CHY | POW | <- offset = 1 // screen -> | [ ] | [ ] | [ ] | <- offset = 1
// | AZU | REP | 7BL | <- offset = 2 // | [ ] | [ ] | [ ] | <- offset = 2
// | REP | LOT | REP | <- offset = 3 // | [ ] | [ ] | [ ] | <- offset = 3
// \-----|-----|-----/ // \-----|-----|-----/
// | ... | ... | ... |
// | [ ] | [ ] | [ ] | <- offset = 20
// .-----------------.
static u8 GetTagAtRest(u8 reel, s16 offset) static u8 GetTagAtRest(u8 reel, s16 offset)
{ {
s16 pos = (sSlotMachine->reelPositions[reel] + offset) % REEL_NUM_TAGS; s16 pos = (sSlotMachine->reelPositions[reel] + offset) % REEL_NUM_TAGS;