Extract baseroms from miscellaneous files
Had to leave some unfinished due to complexity at the moment
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@@ -112,7 +112,7 @@ static const u16 sCrc16Table[] =
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0x7BC7, 0x6A4E, 0x58D5, 0x495C, 0x3DE3, 0x2C6A, 0x1EF1, 0x0F78,
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};
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const u8 gMiscBlank_Gfx[] = INCBIN_U8("graphics/interface/blank.4bpp"); // unused in Emerald
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const u8 gMiscBlank_Gfx[] = INCBIN_U8("graphics/interface/blank.4bpp");
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u8 CreateInvisibleSpriteWithCallback(void (*callback)(struct Sprite *))
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{
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