move pokemon graphics to mon-specific directories
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@@ -75,7 +75,7 @@ static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8
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static IWRAM_DATA struct EggHatchData *sEggHatchData;
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// rom data
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static const u16 sEggPalette[] = INCBIN_U16("graphics/pokemon/palettes/egg_palette.gbapal");
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static const u16 sEggPalette[] = INCBIN_U16("graphics/pokemon/egg/normal.gbapal");
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static const u8 sEggHatchTiles[] = INCBIN_U8("graphics/misc/egg_hatch.4bpp");
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static const u8 sEggShardTiles[] = INCBIN_U8("graphics/misc/egg_shard.4bpp");
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