Use the TRY_FREE_AND_SET_NULL macro where appropriate

This commit is contained in:
sphericalice
2022-06-03 15:42:53 +01:00
parent a7b6dfee3a
commit d03756dfd2
10 changed files with 24 additions and 53 deletions

View File

@@ -101,8 +101,7 @@ void FreeRotatingTilePuzzle(void)
{
u8 id;
if (sRotatingTilePuzzle != NULL)
FREE_AND_SET_NULL(sRotatingTilePuzzle);
TRY_FREE_AND_SET_NULL(sRotatingTilePuzzle);
id = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[id]);