bool8 to u8
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@@ -506,7 +506,7 @@ u8 CalculatePlayerPartyCount(void);
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u8 CalculateEnemyPartyCount(void);
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u8 GetMonsStateToDoubles(void);
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u8 GetMonsStateToDoubles_2(void);
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u8 GetAbilityBySpecies(u16 species, bool8 abilityNum);
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u8 GetAbilityBySpecies(u16 species, u8 abilityNum);
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u8 GetMonAbility(struct Pokemon *mon);
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void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord);
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u8 GetSecretBaseTrainerPicIndex(void);
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