Document some faraway_island code
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@@ -4414,8 +4414,8 @@ bool8 CopyablePlayerMovement_GoSpeed0(struct EventObject *eventObject, struct Sp
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direction = playerDirection;
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if (EventObjectIsFarawayIslandMew(eventObject))
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{
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direction = sub_81D427C();
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if (direction == 0)
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direction = GetMewMoveDirection();
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if (direction == DIR_NONE)
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{
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direction = playerDirection;
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direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction);
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