decompile field tasks
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@@ -4,20 +4,20 @@ BattleFrontier_BattleFactoryLobby_MapScripts:: @ 82583E8
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.byte 0
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BattleFrontier_BattleFactoryLobby_MapScript2_2583F3: @ 82583F3
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map_script_2 VAR_0x4001, 0, BattleFrontier_BattleFactoryLobby_EventScript_2583FD
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryLobby_EventScript_2583FD
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.2byte 0
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BattleFrontier_BattleFactoryLobby_EventScript_2583FD:: @ 82583FD
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setvar VAR_0x4001, 1
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setvar VAR_TEMP_1, 1
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turnobject 255, 2
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end
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BattleFrontier_BattleFactoryLobby_MapScript2_258407: @ 8258407
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map_script_2 VAR_0x4000, 0, BattleFrontier_BattleFactoryLobby_EventScript_258431
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map_script_2 VAR_0x4000, 1, BattleFrontier_BattleFactoryLobby_EventScript_25843A
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map_script_2 VAR_0x4000, 2, BattleFrontier_BattleFactoryLobby_EventScript_258592
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map_script_2 VAR_0x4000, 3, BattleFrontier_BattleFactoryLobby_EventScript_25849B
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map_script_2 VAR_0x4000, 4, BattleFrontier_BattleFactoryLobby_EventScript_258506
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryLobby_EventScript_258431
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map_script_2 VAR_TEMP_0, 1, BattleFrontier_BattleFactoryLobby_EventScript_25843A
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map_script_2 VAR_TEMP_0, 2, BattleFrontier_BattleFactoryLobby_EventScript_258592
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map_script_2 VAR_TEMP_0, 3, BattleFrontier_BattleFactoryLobby_EventScript_25849B
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map_script_2 VAR_TEMP_0, 4, BattleFrontier_BattleFactoryLobby_EventScript_258506
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.2byte 0
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BattleFrontier_BattleFactoryLobby_EventScript_258431:: @ 8258431
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@@ -47,7 +47,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_25843A:: @ 825843A
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 0
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special sub_81A1780
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setvar VAR_0x4000, 255
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setvar VAR_TEMP_0, 255
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releaseall
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end
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@@ -118,7 +118,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_25857D:: @ 825857D
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BattleFrontier_BattleFactoryLobby_EventScript_258582:: @ 8258582
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msgbox BattleFrontier_BattleFactoryLobby_Text_258BC5, 4
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closemessage
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setvar VAR_0x4000, 255
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setvar VAR_TEMP_0, 255
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releaseall
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end
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@@ -135,7 +135,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_258592:: @ 8258592
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setvar VAR_0x8005, 3
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setvar VAR_0x8006, 0
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special sub_81A1780
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setvar VAR_0x4000, 255
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setvar VAR_TEMP_0, 255
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setvar VAR_0x8006, 2
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goto BattleFrontier_BattleFactoryLobby_EventScript_25871A
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@@ -191,7 +191,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_258653:: @ 8258653
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case 127, BattleFrontier_BattleFactoryLobby_EventScript_25879A
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BattleFrontier_BattleFactoryLobby_EventScript_2586B9:: @ 82586B9
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setvar VAR_0x4000, 0
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setvar VAR_TEMP_0, 0
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setvar VAR_0x8004, 0
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special sub_81A5E74
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setvar VAR_0x8004, 2
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@@ -209,7 +209,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_2586B9:: @ 82586B9
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closemessage
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delay 2
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call BattleFrontier_BattleFactoryLobby_EventScript_27134F
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setvar VAR_0x4000, 255
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setvar VAR_TEMP_0, 255
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compare VAR_RESULT, 0
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goto_eq BattleFrontier_BattleFactoryLobby_EventScript_258783
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setvar VAR_0x8006, 0
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@@ -226,7 +226,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_25871A:: @ 825871A
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applymovement 255, BattleFrontier_BattleFactoryLobby_Movement_2587AC
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waitmovement 0
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warp BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 13
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setvar VAR_0x4000, 0
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setvar VAR_TEMP_0, 0
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waitstate
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end
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