Document some warp/field screen effect

This commit is contained in:
GriffinR
2019-12-17 03:24:44 -05:00
parent fee36224ed
commit d1cf9006fb
43 changed files with 428 additions and 413 deletions

View File

@@ -1,37 +1,35 @@
#ifndef GUARD_FIELD_SCREEN_EFFECT_H
#define GUARD_FIELD_SCREEN_EFFECT_H
void pal_fill_for_maplights(void);
void pal_fill_black(void);
void WarpFadeScreen(void);
void sub_80AF128(void);
void FieldCallback_ReturnToEventScript2(void);
void sub_80AF188(void);
void sub_80AF214(void);
void sub_80AF2B4(u8 taskId);
void sub_80AF314(void);
void mapldr_default(void);
void sub_80AF3B0(void);
void sub_80AF3C8(void);
void sub_80AF3E8(void);
void sub_80AF40C(void);
void sub_80AF688(void);
bool8 sub_80AF6A4(void);
void WarpFadeInScreen(void);
void WarpFadeOutScreen(void);
void FadeInFromBlack(void);
void FadeInFromWhite(void);
void FieldCB_ContinueScriptUnionRoom(void);
void FieldCB_ContinueScriptHandleMusic(void);
void FieldCB_ContinueScript(void);
void Task_ReturnToFieldRecordMixing(u8 taskId);
void FieldCB_ReturnToFieldCableLink(void);
void FieldCB_ReturnToFieldWirelessLink(void);
void FieldCB_DefaultWarpExit(void);
void FieldCB_WarpExitFadeFromBlack(void);
void FieldCB_WarpExitFadeFromWhite(void);
bool8 FieldCB_ReturnToFieldOpenStartMenu(void);
void ReturnToFieldOpenStartMenu(void);
void sub_80AF6D4(void);
void sub_80AF6F0(void);
void DoWarp(void);
void DoDiveWarp(void);
void sub_80AF79C(void);
void DoSootopolisLegendWarp(void);
void DoDoorWarp(void);
void DoFallWarp(void);
void sub_80AF80C(u8 metatileBehavior);
void sub_80AF828(void);
void sub_80AF838(void);
void sub_80AF848(void);
void DoEscalatorWarp(u8 metatileBehavior);
void DoLavaridgeGymB1FWarp(void);
void DoLavaridgeGym1FWarp(void);
void DoTeleportWarp(void);
void DoMossdeepGymWarp(void);
void sub_80AF8B8(void);
void sub_80AF948(void);
void sub_80AF9F8(void);
void DoPortholeWarp(void);
void DoCableClubWarp(void);
void DoContestHallWarp(void);
void AnimateFlash(u8 flashLevel);
void WriteBattlePyramidViewScanlineEffectBuffer(void);
@@ -41,6 +39,6 @@ void DoOrbEffect(void);
void FadeOutOrbEffect(void);
void sub_80B05B4(void);
void WriteFlashScanlineEffectBuffer(u8 flashLevel);
bool8 walkrun_is_standing_still(void);
bool8 IsPlayerStandingStill(void);
#endif // GUARD_FIELD_SCREEN_EFFECT_H