Document some warp/field screen effect
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+3
-3
@@ -809,7 +809,7 @@ bool8 ScrCmd_warpteleport(struct ScriptContext *ctx)
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u16 y = VarGet(ScriptReadHalfword(ctx));
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SetWarpDestination(mapGroup, mapNum, warpId, x, y);
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sub_80AF848();
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DoTeleportWarp();
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ResetInitialPlayerAvatarState();
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return TRUE;
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}
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@@ -2285,7 +2285,7 @@ void SetMovingNpcId(u16 npcId)
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sMovingNpcId = npcId;
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}
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bool8 ScrCmd_warpE0(struct ScriptContext *ctx)
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bool8 ScrCmd_warpsootopolislegend(struct ScriptContext *ctx)
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{
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u8 mapGroup = ScriptReadByte(ctx);
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u8 mapNum = ScriptReadByte(ctx);
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@@ -2294,7 +2294,7 @@ bool8 ScrCmd_warpE0(struct ScriptContext *ctx)
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u16 y = VarGet(ScriptReadHalfword(ctx));
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SetWarpDestination(mapGroup, mapNum, warpId, x, y);
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sub_80AF79C();
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DoSootopolisLegendWarp();
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ResetInitialPlayerAvatarState();
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return TRUE;
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}
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