Decompile battle_anim_effects_1.c

This commit is contained in:
Marcus Huderle
2018-12-16 11:35:10 -06:00
parent 9c5fa4a787
commit d1e6e705cc
10 changed files with 5540 additions and 11657 deletions
+4 -4
View File
@@ -441,14 +441,14 @@ static void DoHorizontalLunge(struct Sprite *sprite)
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
sprite->data[4] = gBattleAnimArgs[0];
StoreSpriteCallbackInData6(sprite, ReverseHorizontalLungeDirection);
sprite->callback = sub_80A6630;
sprite->callback = TranslateMonBGUntil;
}
static void ReverseHorizontalLungeDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[1] = -sprite->data[1];
sprite->callback = sub_80A6630;
sprite->callback = TranslateMonBGUntil;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -468,14 +468,14 @@ static void DoVerticalDip(struct Sprite *sprite)
sprite->data[3] = spriteId;
sprite->data[4] = gBattleAnimArgs[0];
StoreSpriteCallbackInData6(sprite, ReverseVerticalDipDirection);
sprite->callback = sub_80A6630;
sprite->callback = TranslateMonBGUntil;
}
static void ReverseVerticalDipDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[2] = -sprite->data[2];
sprite->callback = sub_80A6630;
sprite->callback = TranslateMonBGUntil;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}