Start battle_anim_mons doc
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@@ -113,7 +113,7 @@ void GetBattleAnimBgData(struct BattleAnimBgData*, u32 arg1);
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u8 GetBattlerSpriteSubpriority(u8 battlerId);
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bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
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void sub_80A6630(struct Sprite *sprite);
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void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite);
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void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite);
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void ResetSpriteRotScale(u8 spriteId);
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void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
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@@ -123,7 +123,7 @@ u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 atta
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u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight);
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u8 AnimDummyReturnArg(u8 battler);
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s16 CloneBattlerSpriteWithBlend(u8);
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void obj_delete_but_dont_free_vram(struct Sprite*);
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void DestroySpriteWithActiveSheet(struct Sprite*);
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u8 CreateInvisibleSpriteCopy(int, u8, int);
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void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, bool32);
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void AnimLoadCompressedBgGfx(u32, const u32*, u32);
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@@ -138,7 +138,7 @@ void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
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void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
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bool8 AnimFastTranslateLinear(struct Sprite *sprite);
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void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
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void TranslateMonSpriteLinear(struct Sprite *sprite);
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void TranslateSpriteLinearById(struct Sprite *sprite);
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void TranslateSpriteLinear(struct Sprite *sprite);
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void AnimSpriteOnMonPos(struct Sprite *sprite);
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void InitAnimLinearTranslationWithSpeedAndPos(struct Sprite *sprite);
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@@ -157,7 +157,7 @@ void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
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u8 GetBattlerSide(u8 battler);
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u8 GetBattlerPosition(u8 battler);
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u8 GetBattlerAtPosition(u8 position);
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void sub_80A64EC(struct Sprite *sprite);
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void ConvertPosDataToTranslateLinearData(struct Sprite *sprite);
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void InitAnimFastLinearTranslationWithSpeedAndPos(struct Sprite *sprite);
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enum
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