Start battle_anim_mons doc

This commit is contained in:
GriffinR
2021-11-01 12:41:21 -04:00
parent 1548e902cd
commit d20341646a
11 changed files with 154 additions and 102 deletions
+3 -3
View File
@@ -4442,7 +4442,7 @@ static void AnimBowMon_Step1(struct Sprite* sprite)
sprite->data[2] = 0;
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
StoreSpriteCallbackInData6(sprite, AnimBowMon_Step1_Callback);
sprite->callback = TranslateMonSpriteLinear;
sprite->callback = TranslateSpriteLinearById;
}
static void AnimBowMon_Step1_Callback(struct Sprite* sprite)
@@ -4472,7 +4472,7 @@ static void AnimBowMon_Step2(struct Sprite* sprite)
sprite->data[2] = 0;
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
StoreSpriteCallbackInData6(sprite, AnimBowMon_Step4);
sprite->callback = TranslateMonSpriteLinear;
sprite->callback = TranslateSpriteLinearById;
}
static void AnimBowMon_Step3(struct Sprite* sprite)
@@ -5226,7 +5226,7 @@ static void AnimDoubleTeam(struct Sprite* sprite)
if (sprite->data[0] > 64)
{
gTasks[sprite->data[2]].data[3]--;
obj_delete_but_dont_free_vram(sprite);
DestroySpriteWithActiveSheet(sprite);
}
else
{