Start battle_anim_mons doc
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@@ -4442,7 +4442,7 @@ static void AnimBowMon_Step1(struct Sprite* sprite)
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sprite->data[2] = 0;
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sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
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StoreSpriteCallbackInData6(sprite, AnimBowMon_Step1_Callback);
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sprite->callback = TranslateMonSpriteLinear;
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sprite->callback = TranslateSpriteLinearById;
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}
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static void AnimBowMon_Step1_Callback(struct Sprite* sprite)
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@@ -4472,7 +4472,7 @@ static void AnimBowMon_Step2(struct Sprite* sprite)
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sprite->data[2] = 0;
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sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
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StoreSpriteCallbackInData6(sprite, AnimBowMon_Step4);
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sprite->callback = TranslateMonSpriteLinear;
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sprite->callback = TranslateSpriteLinearById;
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}
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static void AnimBowMon_Step3(struct Sprite* sprite)
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@@ -5226,7 +5226,7 @@ static void AnimDoubleTeam(struct Sprite* sprite)
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if (sprite->data[0] > 64)
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{
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gTasks[sprite->data[2]].data[3]--;
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obj_delete_but_dont_free_vram(sprite);
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DestroySpriteWithActiveSheet(sprite);
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}
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else
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{
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