Start battle_anim_mons doc
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@@ -538,7 +538,7 @@ static void AnimUnusedIceCrystalThrow(struct Sprite *sprite)
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sprite->data[2] = gBattleAnimArgs[2] + targetX;
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sprite->data[3] = gBattleAnimArgs[1] + attackerY;
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sprite->data[4] = gBattleAnimArgs[3] + targetY;
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sub_80A64EC(sprite);
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ConvertPosDataToTranslateLinearData(sprite);
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for (;(targetX >= -32 && targetX <= DISPLAY_WIDTH + 32) && (targetY >= -32 && targetY <= DISPLAY_HEIGHT + 32);
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targetX += sprite->data[1], targetY += sprite->data[2])
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@@ -557,7 +557,7 @@ static void AnimUnusedIceCrystalThrow(struct Sprite *sprite)
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sprite->data[2] = targetX;
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sprite->data[3] = attackerY;
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sprite->data[4] = targetY;
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sub_80A64EC(sprite);
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ConvertPosDataToTranslateLinearData(sprite);
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sprite->data[3] = gBattleAnimArgs[5];
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sprite->data[4] = gBattleAnimArgs[6];
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sprite->callback = AnimUnusedIceCrystalThrow_Step;
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