Start battle_anim_mons doc
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@@ -441,14 +441,14 @@ static void DoHorizontalLunge(struct Sprite *sprite)
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sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
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sprite->data[4] = gBattleAnimArgs[0];
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StoreSpriteCallbackInData6(sprite, ReverseHorizontalLungeDirection);
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sprite->callback = TranslateMonSpriteLinear;
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sprite->callback = TranslateSpriteLinearById;
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}
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static void ReverseHorizontalLungeDirection(struct Sprite *sprite)
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{
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sprite->data[0] = sprite->data[4];
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sprite->data[1] = -sprite->data[1];
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sprite->callback = TranslateMonSpriteLinear;
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sprite->callback = TranslateSpriteLinearById;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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@@ -468,14 +468,14 @@ static void DoVerticalDip(struct Sprite *sprite)
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sprite->data[3] = spriteId;
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sprite->data[4] = gBattleAnimArgs[0];
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StoreSpriteCallbackInData6(sprite, ReverseVerticalDipDirection);
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sprite->callback = TranslateMonSpriteLinear;
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sprite->callback = TranslateSpriteLinearById;
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}
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static void ReverseVerticalDipDirection(struct Sprite *sprite)
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{
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sprite->data[0] = sprite->data[4];
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sprite->data[2] = -sprite->data[2];
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sprite->callback = TranslateMonSpriteLinear;
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sprite->callback = TranslateSpriteLinearById;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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@@ -581,7 +581,7 @@ static void SlideMonToOffset(struct Sprite *sprite)
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sprite->data[5] = monSpriteId;
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sprite->invisible = TRUE;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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sprite->callback = TranslateMonSpriteLinearFixedPoint;
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sprite->callback = TranslateSpriteLinearByIdFixedPoint;
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}
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static void SlideMonToOffsetAndBack(struct Sprite *sprite)
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@@ -622,7 +622,7 @@ static void SlideMonToOffsetAndBack(struct Sprite *sprite)
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{
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StoreSpriteCallbackInData6(sprite, SlideMonToOffsetAndBack_End);
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}
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sprite->callback = TranslateMonSpriteLinearFixedPoint;
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sprite->callback = TranslateSpriteLinearByIdFixedPoint;
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}
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