Decompile mossdeep hym
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@@ -1,6 +1,8 @@
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#ifndef GUARD_BERRY_BLENDER_H
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#define GUARD_BERRY_BLENDER_H
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extern u8 gInGameOpponentsNo;
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void DoBerryBlending(void);
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u16 GetBlenderArrowPosition(void);
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void ShowBerryBlenderRecordWindow(void);
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