Change "navgear" to "pokenav"
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@@ -962,21 +962,21 @@ const u8 gUnknown_085EBE7D[] = _("DETAIL");
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const u8 gUnknown_085EBE84[] = _("CALL");
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const u8 gUnknown_085EBE89[] = _("EXIT");
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const u8 gUnknown_085EBE8E[] = _("Can't call opponent here.");
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const u8 gText_NavgearMatchCall_Strategy[] = _("STRATEGY");
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const u8 gText_NavgearMatchCall_TrainerPokemon[] = _("TRAINER'S POKéMON");
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const u8 gText_NavgearMatchCall_SelfIntroduction[] = _("SELF-INTRODUCTION");
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const u8 gText_Navgear_ClearButtonList[] = _("{CLEAR 0x80}");
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const u8 gText_NavgearMap_ZoomedOutButtons[] = _("{A_BUTTON}ZOOM {B_BUTTON}CANCEL");
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const u8 gText_NavgearMap_ZoomedInButtons[] = _("{A_BUTTON}FULL {B_BUTTON}CANCEL");
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const u8 gText_NavgearCondition_MonListButtons[] = _("{A_BUTTON}CONDITION {B_BUTTON}CANCEL");
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const u8 gText_NavgearCondition_MonStatusButtons[] = _("{A_BUTTON}MARKINGS {B_BUTTON}CANCEL");
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const u8 gText_NavgearCondition_MarkingButtons[] = _("{A_BUTTON}SELECT MARK {B_BUTTON}CANCEL");
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const u8 gText_NavgearMatchCall_TrainerListButtons[] = _("{A_BUTTON}MENU {B_BUTTON}CANCEL");
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const u8 gText_NavgearMatchCall_CallMenuButtons[] = _("{A_BUTTON}OK {B_BUTTON}CANCEL");
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const u8 gText_NavgearMatchCall_CheckTrainerButtons[] = _("{B_BUTTON}CANCEL");
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const u8 gText_NavgearRibbons_MonListButtons[] = _("{A_BUTTON}RIBBONS {B_BUTTON}CANCEL");
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const u8 gText_NavgearRibbons_RibbonListButtons[] = _("{A_BUTTON}CHECK {B_BUTTON}CANCEL");
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const u8 gText_NavgearRibbons_RibbonCheckButtons[] = _("{B_BUTTON}CANCEL");
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const u8 gText_PokenavMatchCall_Strategy[] = _("STRATEGY");
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const u8 gText_PokenavMatchCall_TrainerPokemon[] = _("TRAINER'S POKéMON");
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const u8 gText_PokenavMatchCall_SelfIntroduction[] = _("SELF-INTRODUCTION");
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const u8 gText_Pokenav_ClearButtonList[] = _("{CLEAR 0x80}");
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const u8 gText_PokenavMap_ZoomedOutButtons[] = _("{A_BUTTON}ZOOM {B_BUTTON}CANCEL");
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const u8 gText_PokenavMap_ZoomedInButtons[] = _("{A_BUTTON}FULL {B_BUTTON}CANCEL");
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const u8 gText_PokenavCondition_MonListButtons[] = _("{A_BUTTON}CONDITION {B_BUTTON}CANCEL");
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const u8 gText_PokenavCondition_MonStatusButtons[] = _("{A_BUTTON}MARKINGS {B_BUTTON}CANCEL");
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const u8 gText_PokenavCondition_MarkingButtons[] = _("{A_BUTTON}SELECT MARK {B_BUTTON}CANCEL");
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const u8 gText_PokenavMatchCall_TrainerListButtons[] = _("{A_BUTTON}MENU {B_BUTTON}CANCEL");
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const u8 gText_PokenavMatchCall_CallMenuButtons[] = _("{A_BUTTON}OK {B_BUTTON}CANCEL");
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const u8 gText_PokenavMatchCall_CheckTrainerButtons[] = _("{B_BUTTON}CANCEL");
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const u8 gText_PokenavRibbons_MonListButtons[] = _("{A_BUTTON}RIBBONS {B_BUTTON}CANCEL");
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const u8 gText_PokenavRibbons_RibbonListButtons[] = _("{A_BUTTON}CHECK {B_BUTTON}CANCEL");
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const u8 gText_PokenavRibbons_RibbonCheckButtons[] = _("{B_BUTTON}CANCEL");
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const u8 gText_NatureSlash[] = _("NATURE/");
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const u8 gText_TrainerCloseBy[] = _("That TRAINER is close by.\nTalk to the TRAINER in person!");
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const u8 gText_InParty[] = _("IN PARTY");
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