Fix incorrect pike curtain SE names
This commit is contained in:
1 parent
3014241179
commit
d356e35b64
11 files changed
+15
-15
No files matched your search
@@ -111,7 +111,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter:: @ 825D2FB
|
||||
applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp
|
||||
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy
|
||||
waitmovement 0
|
||||
playse SE_PIKE_CURTAIN_OPEN
|
||||
playse SE_PIKE_CURTAIN_CLOSE
|
||||
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed
|
||||
delay 4
|
||||
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
|
||||
@@ -120,7 +120,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter:: @ 825D2FB
|
||||
delay 4
|
||||
waitse
|
||||
delay 60
|
||||
playse SE_PIKE_CURTAIN_CLOSE
|
||||
playse SE_PIKE_CURTAIN_OPEN
|
||||
delay 65
|
||||
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
|
||||
showobjectat LOCALID_OBJ_0, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL
|
||||
|
||||
Reference in new issue
Block a user