Rename a palace battle field
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@@ -321,7 +321,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMoveInPalace;
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gProtectStructs[gActiveBattler].palaceAbleToUseMove = 1;
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gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
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}
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else
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{
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@@ -336,7 +336,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMoveInPalace;
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gProtectStructs[gActiveBattler].palaceAbleToUseMove = 1;
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gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
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}
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else
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{
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@@ -351,7 +351,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTauntInPalace;
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gProtectStructs[gActiveBattler].palaceAbleToUseMove = 1;
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gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
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}
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else
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{
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@@ -366,7 +366,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisionedMoveInPalace;
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gProtectStructs[gActiveBattler].palaceAbleToUseMove = 1;
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gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
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}
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else
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{
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@@ -388,7 +388,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
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gLastUsedItem = gBattleMons[gActiveBattler].item;
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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gProtectStructs[gActiveBattler].palaceAbleToUseMove = 1;
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gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
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}
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else
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{
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@@ -401,7 +401,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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gProtectStructs[gActiveBattler].palaceAbleToUseMove = 1;
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gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
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}
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else
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{
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