change battle variables names
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@@ -43,7 +43,7 @@ extern s32 gBattleMoveDamage;
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extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
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extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
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extern u32 gBattleTypeFlags;
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extern u16 gOriginallyLastMoves[BATTLE_BANKS_COUNT];
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extern u16 gLastMoves[BATTLE_BANKS_COUNT];
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extern u32 gHitMarker;
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extern u8 gEffectBank;
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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@@ -373,7 +373,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
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}
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}
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if (move == gOriginallyLastMoves[gActiveBank] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBank].status2 & STATUS2_TORMENT))
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if (move == gLastMoves[gActiveBank] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBank].status2 & STATUS2_TORMENT))
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{
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CancelMultiTurnMoves(gActiveBank);
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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@@ -477,7 +477,7 @@ u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check)
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unusableMoves |= gBitTable[i];
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if (gBattleMons[bank].moves[i] == gDisableStructs[bank].disabledMove && check & MOVE_LIMITATION_DISABLED)
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unusableMoves |= gBitTable[i];
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if (gBattleMons[bank].moves[i] == gOriginallyLastMoves[bank] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[bank].status2 & STATUS2_TORMENT)
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if (gBattleMons[bank].moves[i] == gLastMoves[bank] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[bank].status2 & STATUS2_TORMENT)
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unusableMoves |= gBitTable[i];
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if (gDisableStructs[bank].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[bank].moves[i]].power == 0)
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unusableMoves |= gBitTable[i];
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