Merge branch 'master' into battle_dome_cards

This commit is contained in:
PikalaxALT
2017-09-19 20:54:49 -04:00
58 changed files with 7814 additions and 21205 deletions

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@@ -11,6 +11,12 @@ enum
BERRY_FIRMNESS_SUPER_HARD,
};
#define NUM_BERRIES 44
extern const u8 *const gBerryTreeFieldObjectGraphicsIdTablePointers[NUM_BERRIES];
extern const struct SpriteFrameImage *const gBerryTreePicTablePointers[NUM_BERRIES];
extern const u8 *const gBerryTreePaletteSlotTablePointers[NUM_BERRIES];
void ClearEnigmaBerries(void);
void SetEnigmaBerry(u8 *src);
u32 GetEnigmaBerryChecksum(struct EnigmaBerry *enigmaBerry);

11
include/event_scripts.h Executable file
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@@ -0,0 +1,11 @@
//
// Created by scott on 9/12/2017.
//
#ifndef GUARD_EVENT_SCRIPTS_H
#define GUARD_EVENT_SCRIPTS_H
extern const u8 gUnknown_082766A2[];
extern const u8 gUnknown_082766A6[];
#endif //GUARD_EVENT_SCRIPTS_H

25
include/field_camera.h Normal file
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@@ -0,0 +1,25 @@
#ifndef GUARD_FIELD_CAMERA_H
#define GUARD_FIELD_CAMERA_H
// Exported type declarations
struct CameraObject
{
void (*callback)(struct CameraObject *);
u32 unk4;
s32 unk8;
s32 unkC;
s32 x;
s32 y;
};
extern struct CameraObject gUnknown_03005DD0;
// Exported RAM declarations
extern u16 gUnknown_03005DEC;
extern u16 gUnknown_03005DE8;
// Exported ROM declarations
#endif //GUARD_FIELD_CAMERA_H

80
include/field_effect.h Normal file
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@@ -0,0 +1,80 @@
//
// Created by Scott Norton on 9/15/17.
//
#ifndef GUARD_FIELD_EFFECTS_H
#define GUARD_FIELD_EFFECTS_H
enum FieldEffectScriptIdx
{
FLDEFF_EXCLAMATION_MARK_ICON_1,
FLDEFF_USE_CUT_ON_GRASS,
FLDEFF_USE_CUT_ON_TREE,
FLDEFF_SHADOW,
FLDEFF_TALL_GRASS,
FLDEFF_RIPPLE,
FLDEFF_FIELD_MOVE_SHOW_MON,
FLDEFF_ASH,
FLDEFF_SURF_BLOB,
FLDEFF_USE_SURF,
FLDEFF_DUST,
FLDEFF_USE_SECRET_POWER_CAVE,
FLDEFF_JUMP_TALL_GRASS,
FLDEFF_SAND_FOOTPRINTS,
FLDEFF_JUMP_BIG_SPLASH,
FLDEFF_SPLASH,
FLDEFF_JUMP_SMALL_SPLASH,
FLDEFF_LONG_GRASS,
FLDEFF_JUMP_LONG_GRASS,
FLDEFF_UNKNOWN_19,
FLDEFF_UNKNOWN_20,
FLDEFF_UNKNOWN_21,
FLDEFF_UNKNOWN_22,
FLDEFF_BERRY_TREE_GROWTH_SPARKLE,
FLDEFF_DEEP_SAND_FOOTPRINTS,
FLDEFF_POKECENTER_HEAL,
FLDEFF_USE_SECRET_POWER_TREE,
FLDEFF_USE_SECRET_POWER_SHRUB,
FLDEFF_TREE_DISGUISE,
FLDEFF_MOUNTAIN_DISGUISE,
FLDEFF_NPCFLY_OUT,
FLDEFF_USE_FLY,
FLDEFF_FLY_IN,
FLDEFF_EXCLAMATION_MARK_ICON_2,
FLDEFF_FEET_IN_FLOWING_WATER,
FLDEFF_BIKE_TIRE_TRACKS,
FLDEFF_SAND_DISGUISE,
FLDEFF_USE_ROCK_SMASH,
FLDEFF_USE_DIG,
FLDEFF_SAND_PILE,
FLDEFF_USE_STRENGTH,
FLDEFF_SHORT_GRASS,
FLDEFF_HOT_SPRINGS_WATER,
FLDEFF_USE_WATERFALL,
FLDEFF_USE_DIVE,
FLDEFF_POKEBALL,
FLDEFF_HEART_ICON,
FLDEFF_NOP_47,
FLDEFF_NOP_48,
FLDEFF_POP_OUT_OF_ASH,
FLDEFF_LAVARIDGE_GYM_WARP,
FLDEFF_SWEET_SCENT,
FLDEFF_SAND_PILLAR,
FLDEFF_BUBBLES,
FLDEFF_SPARKLE,
FLDEFF_SECRET_POWER_CAVE,
FLDEFF_SECRET_POWER_TREE,
FLDEFF_SECRET_POWER_SHRUB,
FLDEFF_CUT_GRASS,
FLDEFF_FIELD_MOVE_SHOW_MON_INIT,
FLDEFF_USE_FLY_ANCIENT_TOMB,
FLDEFF_PCTURN_ON,
FLDEFF_HALL_OF_FAME_RECORD,
FLDEFF_USE_TELEPORT
};
extern u32 gFieldEffectSpawnParams[8];
u8 FieldEffectStart(u8);
#endif //GUARD_FIELD_EFFECTS_H

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@@ -0,0 +1,16 @@
//
// Created by scott on 9/7/2017.
//
#ifndef GUARD_FIELD_EFFECT_HELPERS_H
#define GUARD_FIELD_EFFECT_HELPERS_H
// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
u8 sub_8154228(void);
bool8 sub_8155DA0(struct MapObject *);
#endif //GUARD_FIELD_EFFECT_HELPERS_H

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@@ -0,0 +1,22 @@
//
// Created by scott on 9/6/2017.
//
#ifndef GUARD_FIELD_GROUND_EFFECT_H
#define GUARD_FIELD_GROUND_EFFECT_H
// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
void InitObjectPriorityByZCoord(struct Sprite *, u8);
bool8 IsZCoordMismatchAt(u8, s16, s16);
bool8 AreZCoordsCompatible(u8, u8);
void FieldObjectUpdateSubpriority(struct MapObject *, struct Sprite *);
void DoGroundEffects_OnSpawn(struct MapObject *, struct Sprite *);
void DoGroundEffects_OnBeginStep(struct MapObject *, struct Sprite *);
void DoGroundEffects_OnFinishStep(struct MapObject *, struct Sprite *);
#endif //GUARD_FIELD_GROUND_EFFECT_H

79
include/field_map_obj.h Executable file
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@@ -0,0 +1,79 @@
#ifndef GUARD_FIELD_MAP_OBJ_H
#define GUARD_FIELD_MAP_OBJ_H
#define NUM_OBJECT_GRAPHICS_INFO 239
#define SPRITE_VAR 240
// Exported struct declarations
enum SpinnerRunnerFollowPatterns {
RUNFOLLOW_ANY,
RUNFOLLOW_NORTH_SOUTH,
RUNFOLLOW_EAST_WEST,
RUNFOLLOW_NORTH_WEST,
RUNFOLLOW_NORTH_EAST,
RUNFOLLOW_SOUTH_WEST,
RUNFOLLOW_SOUTH_EAST,
RUNFOLLOW_NORTH_SOUTH_WEST,
RUNFOLLOW_NORTH_SOUTH_EAST,
RUNFOLLOW_NORTH_EAST_WEST,
RUNFOLLOW_SOUTH_EAST_WEST
};
// Exported RAM declarations
// Exported ROM declarations
void sub_808D438(void);
u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8);
bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *);
u8 GetFieldObjectIdByXY(s16, s16);
void FieldObjectSetDirection(struct MapObject *, u8);
u8 sub_808D4F4(void);
void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8);
void npc_load_two_palettes__no_record(u16, u8);
void npc_load_two_palettes__and_record(u16, u8);
void pal_patch_for_npc(u16, u8);
void sub_808E16C(s16, s16);
void sub_8092FF0(s16, s16, s16 *, s16 *);
u8 FieldObjectDirectionToImageAnimId(u8);
void sub_80930E0(s16 *, s16 *, s16, s16);
void FieldObjectClearAnim(struct MapObject *);
void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *);
void SpawnFieldObjectsInView(s16, s16);
u8 sprite_new(u8, u8, s16, s16, u8, u8);
u8 AddPseudoFieldObject(u16, void (*)(struct Sprite *), s16, s16, u8);
u8 show_sprite(u8, u8, u8);
u8 SpawnSpecialFieldObjectParametrized(u8, u8, u8, s16, s16, u8);
u8 SpawnSpecialFieldObject(struct MapObjectTemplate *);
void sub_8093038(s16, s16, s16 *, s16 *);
void CameraObjectReset1(void);
void FieldObjectSetGraphicsId(struct MapObject *, u8);
void FieldObjectTurn(struct MapObject *, u8);
void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8);
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
void gpu_pal_allocator_reset__manage_upper_four(void);
void sub_808E82C(u8, u8, u8, s16, s16);
void sub_808E7E4(u8, u8, u8);
void sub_808E78C(u8, u8, u8, u8);
void sub_808E75C(s16, s16);
void FieldObjectGetLocalIdAndMap(struct MapObject *, u8 *, u8 *, u8 *);
void npc_coords_shift(struct MapObject *, s16, s16);
void sub_808EB08(struct MapObject *, s16, s16);
void sub_808F254(u8, u8, u8);
void FieldObjectStep(struct MapObject *, struct Sprite *, bool8(struct MapObject *, struct Sprite *));
u8 GetOppositeDirection(u8);
u8 GetStepInPlaceDelay4AnimId(u32);
u8 GetStepInPlaceDelay8AnimId(u32);
u8 GetStepInPlaceDelay16AnimId(u32);
u8 GetStepInPlaceDelay32AnimId(u32);
u8 npc_block_way(struct MapObject *, s16, s16, u32);
void MoveCoords(u8, s16 *, s16 *);
bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);
// Exported data declarations
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
#endif //GUARD_FIELD_MAP_OBJ_H

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@@ -0,0 +1,17 @@
//
// Created by Scott Norton on 9/6/17.
//
#ifndef GUARD_FIELD_PLAYER_AVATAR_H
#define GUARD_FIELD_PLAYER_AVATAR_H
void ClearPlayerAvatarInfo(void);
void SetPlayerAvatarExtraStateTransition(u8, u8);
u8 GetPlayerAvatarGenderByGraphicsId(u8);
bool8 TestPlayerAvatarFlags(u8);
void PlayerGetDestCoords(s16 *, s16 *);
u8 player_get_direction_lower_nybble(void);
u8 player_get_direction_upper_nybble(void);
u8 player_get_x22(void);
#endif //GUARD_FIELD_PLAYER_AVATAR_H

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@@ -1,6 +1,19 @@
//
// Created by scott on 9/16/2017.
//
#ifndef GUARD_FIELDMAP_H
#define GUARD_FIELDMAP_H
void GetCameraCoords(u16*, u16*);
// Exported type declarations
#endif // GUARD_FIELDMAP_H
// Exported RAM declarations
// Exported ROM declarations
u8 MapGridGetMetatileBehaviorAt(s16, s16);
void GetCameraCoords(u16*, u16*);
bool8 MapGridIsImpassableAt(s16, s16);
s32 GetMapBorderIdAt(s16, s16);
bool32 CanCameraMoveInDirection(u8);
#endif //GUARD_FIELDMAP_H

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@@ -1,6 +1,8 @@
#ifndef GUARD_GLOBAL_FIELDMAP_H
#define GUARD_GLOBAL_FIELDMAP_H
#define NUM_FIELD_OBJECTS 16
enum
{
CONNECTION_SOUTH = 1,
@@ -84,7 +86,7 @@ struct MapObjectTemplate
///*0x0B*/ u8 fillerB[1];
/*0x0C*/ u16 unkC;
/*0x0E*/ u16 unkE;
/*0x10*/ u8 *script;
/*0x10*/ const u8 *script;
/*0x14*/ u16 flagId;
/*0x16*/ u8 filler_16[2];
}; /*size = 0x18*/
@@ -224,7 +226,13 @@ struct MapObject
/*0x14*/ struct Coords16 coords3;
/*0x18*/ u8 mapobj_unk_18:4; //current direction?
/*0x18*/ u8 placeholder18:4;
/*0x19*/ u8 mapobj_unk_19;
/*0x19*/ union __attribute__((packed)) {
u8 as_byte;
struct __attribute__((packed)) {
u8 x:4;
u8 y:4;
} __attribute__((aligned (1))) as_nybbles;
} __attribute__((aligned (1))) range;
/*0x1A*/ u8 mapobj_unk_1A;
/*0x1B*/ u8 mapobj_unk_1B;
/*0x1C*/ u8 mapobj_unk_1C;
@@ -237,68 +245,6 @@ struct MapObject
/*size = 0x24*/
};
// THIS IS NEEDED TO MAKE TRAINER_SEE.C MATCH, PLEASE DO NOT REMOVE UNLESS YOU FIX CHECKPATHBETWEENTRAINERANDPLAYER
struct MapObject2
{
/*0x00*/ u32 active:1;
u32 mapobj_bit_1:1;
u32 mapobj_bit_2:1;
u32 mapobj_bit_3:1;
u32 mapobj_bit_4:1;
u32 mapobj_bit_5:1;
u32 mapobj_bit_6:1;
u32 mapobj_bit_7:1;
/*0x01*/ u32 mapobj_bit_8:1;
u32 mapobj_bit_9:1;
u32 mapobj_bit_10:1;
u32 mapobj_bit_11:1;
u32 mapobj_bit_12:1;
u32 mapobj_bit_13:1;
u32 mapobj_bit_14:1;
u32 mapobj_bit_15:1;
/*0x02*/ u32 mapobj_bit_16:1;
u32 mapobj_bit_17:1;
u32 mapobj_bit_18:1;
u32 mapobj_bit_19:1;
u32 mapobj_bit_20:1;
u32 mapobj_bit_21:1;
u32 mapobj_bit_22:1;
u32 mapobj_bit_23:1;
/*0x03*/ u32 mapobj_bit_24:1;
u32 mapobj_bit_25:1;
u32 mapobj_bit_26:1;
u32 mapobj_bit_27:1;
u32 mapobj_bit_28:1;
u32 mapobj_bit_29:1;
u32 mapobj_bit_30:1;
u32 mapobj_bit_31:1;
/*0x04*/ u8 spriteId;
/*0x05*/ u8 graphicsId;
/*0x06*/ u8 animPattern;
/*0x07*/ u8 trainerType;
/*0x08*/ u8 localId;
/*0x09*/ u8 mapNum;
/*0x0A*/ u8 mapGroup;
/*0x0B*/ u8 mapobj_unk_0B_0:4;
u8 elevation:4;
/*0x0C*/ struct Coords16 coords1;
/*0x10*/ struct Coords16 coords2;
/*0x14*/ struct Coords16 coords3;
/*0x18*/ u8 mapobj_unk_18:4;
/*0x18*/ u8 placeholder18:4;
/*0x19*/ u8 mapobj_unk_19:4;
/*0x19*/ u8 mapobj_unk_19b:4;
/*0x1A*/ u8 mapobj_unk_1A;
/*0x1B*/ u8 mapobj_unk_1B;
/*0x1C*/ u8 mapobj_unk_1C;
/*0x1D*/ u8 trainerRange_berryTreeId;
/*0x1E*/ u8 mapobj_unk_1E;
/*0x1F*/ u8 mapobj_unk_1F;
/*0x20*/ u8 mapobj_unk_20;
/*0x21*/ u8 mapobj_unk_21;
/*size = 0x24*/
};
struct MapObjectGraphicsInfo
{
/*0x00*/ u16 tileTag;
@@ -376,14 +322,15 @@ struct PlayerAvatar /* 0x202E858 */
struct Camera
{
bool8 field_0:1;
bool8 active:1;
s32 x;
s32 y;
};
extern struct MapObject gMapObjects[];
extern struct MapObject gMapObjects[NUM_FIELD_OBJECTS];
extern u8 gSelectedMapObject;
extern struct MapHeader gMapHeader;
extern struct PlayerAvatar gPlayerAvatar;
extern struct Camera gCamera;
#endif // GUARD_GLOBAL_FIELDMAP_H

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@@ -9,6 +9,12 @@
// to help in decompiling
#define asm_comment(x) asm volatile("@ -- " x " -- ")
#define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided")
#if defined (__APPLE__) || defined (__CYGWIN__)
void memset(void *, int, size_t);
void memcpy(void *, const void *, size_t);
#endif // __APPLE__
#define ARRAY_COUNT(array) (sizeof(array) / sizeof((array)[0]))
@@ -752,4 +758,6 @@ struct Bitmap // TODO: Find a better spot for this
u32 height:16;
};
extern u8 gReservedSpritePaletteCount;
#endif // GUARD_GLOBAL_H

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@@ -1,6 +1,10 @@
#ifndef GUARD_MALLOC_H
#define GUARD_MALLOC_H
#define malloc Alloc
#define calloc AllocZeroed
#define free Free
void *Alloc(u32 size);
void *AllocZeroed(u32 size);
void Free(void *pointer);

32
include/map_obj_8097404.h Normal file
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@@ -0,0 +1,32 @@
//
// Created by scott on 9/7/2017.
//
#ifndef GUARD_MAP_OBJ_8097404_H
#define GUARD_MAP_OBJ_8097404_H
// Exported type declarations
// Exported RAM declarations
extern void *gUnknown_020375B8;
// Exported ROM declarations
void sub_8097AC8(struct Sprite *);
void npc_sync_anim_pause_bits(struct MapObject *);
void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
u8 sub_8097F78(struct MapObject *);
bool8 obj_npc_ministep(struct Sprite *sprite);
bool8 sub_80976EC(struct Sprite *sprite);
void sub_80976DC(struct Sprite *, u8);
void sub_809783C(struct Sprite *, u8, u8, u8);
void DoShadowFieldEffect(struct MapObject *);
u8 sub_809785C(struct Sprite *);
u8 sub_80978E4(struct Sprite *);
void obj_anim_image_set_and_seek(struct Sprite *, u8, u8);
bool8 sub_80979BC(struct Sprite *);
void sub_8097750(struct Sprite *);
bool8 sub_8097758(struct Sprite *);
void sub_8097FA4(struct MapObject *);
void sub_8098044(u8);
#endif //GUARD_MAP_OBJ_8097404_H

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@@ -1,6 +1,8 @@
#ifndef GUARD_MAUVILLE_OLD_MAN_H
#define GUARD_MAUVILLE_OLD_MAN_H
void SetMauvilleOldMan(void);
u8 sub_81201C8(void);
#endif // GUARD_MAUVILLE_OLD_MAN_H

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@@ -0,0 +1,11 @@
#ifndef GUARD_METATILE_BEHAVIOR_H
#define GUARD_METATILE_BEHAVIOR_H
// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
bool8 sub_8088E64(u8);
#endif //GUARD_METATILE_BEHAVIOR_H

31
include/rom4.h Normal file
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@@ -0,0 +1,31 @@
#ifndef GUARD_ROM4_H
#define GUARD_ROM4_H
struct UnkPlayerStruct
{
u8 player_field_0;
u8 player_field_1;
};
struct LinkPlayerMapObject
{
u8 active;
u8 linkPlayerId;
u8 mapObjId;
u8 mode;
};
struct UCoords32
{
u32 x, y;
};
extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
void strange_npc_table_clear(void);
const struct MapHeader *get_mapheader_by_bank_and_number(u8, u8);
void FieldObjectMoveDestCoords(struct MapObject *, u32, s16 *, s16 *);
#endif //GUARD_ROM4_H

11
include/rom_818CFC8.h Normal file
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@@ -0,0 +1,11 @@
//
// Created by Scott Norton on 9/6/17.
//
#ifndef GUARD_ROM_818CFC8_H
#define GUARD_ROM_818CFC8_H
bool8 InBattlePyramid(void);
u8 sub_81AAA40(void);
#endif //GUARD_ROM_818CFC8_H

12
include/rom_81BE66C.h Normal file
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@@ -0,0 +1,12 @@
//
// Created by Scott Norton on 9/6/17.
//
#ifndef GUARD_ROM_81BE66C_H
#define GUARD_ROM_81BE66C_H
bool32 InTrainerHill(void);
bool8 FieldObjectIsFarawayIslandMew(struct MapObject *);
u32 sub_81D427C(void);
#endif //GUARD_ROM_81BE66C_H

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@@ -240,6 +240,8 @@ struct OamMatrix
extern const struct OamData gDummyOamData;
extern const union AnimCmd *const gDummySpriteAnimTable[];
extern const union AffineAnimCmd *const gDummySpriteAffineAnimTable[];
extern s16 gSpriteCoordOffsetX;
extern s16 gSpriteCoordOffsetY;
extern struct Sprite gSprites[];

7
include/trainer_see.h Normal file
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@@ -0,0 +1,7 @@
#ifndef GUARD_TRAINER_SEE_H
#define GUARD_TRAINER_SEE_H
void sub_80B4578(struct MapObject *);
void sub_8155D78(struct MapObject *);
#endif //GUARD_TRAINER_SEE_H