Use macros and defines in tileset_anims
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@@ -61,6 +61,9 @@
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#define TILE_SIZE_4BPP 32
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#define TILE_SIZE_8BPP 64
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#define TILE_OFFSET_4BPP(n) ((n) * TILE_SIZE_4BPP)
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#define TILE_OFFSET_8BPP(n) ((n) * TILE_SIZE_8BPP)
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#define TOTAL_OBJ_TILE_COUNT 1024
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#define WIN_RANGE(a, b) (((a) << 8) | (b))
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